Ecki_cs

Germany
Streamer

1,404 followers 35 streams in 30 days 23 avg. viewers last live on Nov 3, 2026

660 matches tracked 104 matches in 30 days
ELO ▲ 74
2,027
30-day peak: 2,116
Rank EU
#233,876
Germany #6,438 in Germany

How does Ecki_cs play?

Rating 1.00 (from 496 matches) K/R 0.73 ADR 82.6 from 660 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 496 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (335 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 3.0
Knife kills 26 in 660 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 71x 4K, 2 aces in 335 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, Win rate +5 pp, ELO +264
= Stayed the same
K/R at 0.73, Rating at 1.01
▼ Got worse
ADR −4.0

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.77. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 660 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −347 ELO
99 matches · 42% win rate
On Anubis −41 ELO
89 matches · 49% win rate
On Sundays −103 ELO, win rate 41%

Ecki_cs loses the most ELO on Mirage: −347 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.48 · Inferno
  3. Reached level 10 · Anubis
  4. Most kills in a match: 42 · Anubis
  5. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 660 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2174
49% better than 42%
0.75 better than 54%
84.6 better than 67%
1.02 better than 44%
45% of 652 duels better than 18%
33% of 73 situations better than 36%
Ancient167
55% better than 62%
0.76 better than 58%
85.9 better than 70%
1.03 right on the average
49% of 789 duels better than 36%
36% of 61 situations better than 48%
Mirage99
42% better than 19%
0.69 better than 25%
76.9 better than 30%
0.95 better than 22%
43% of 292 duels better than 11%
33% of 46 situations better than 35%
Anubis89
49% better than 41%
0.72 better than 39%
80.9 better than 49%
0.95 better than 21%
45% of 349 duels better than 18%
33% of 45 situations better than 38%
Cache62
53% -
0.75 -
82.2 -
1.03-
45% of 250 duels -
40% of 25 situations -
Inferno32
38% better than 5%
0.67 better than 16%
78.3 better than 38%
0.95 better than 17%
41% of 124 duels better than 4%
27% of 15 situations better than 24%
Nuke21
57% better than 57%
0.76 right on the average
85.6 better than 64%
1.07 better than 55%
49% of 117 duels better than 32%
54% of 13 situations better than 82%
Overpass9
33% -
0.71 -
81.2 -
0.86-
48% of 23 duels -
0% of 1 situations -
Vertigo4
75% -
0.60 -
75.3 -
0.83-
36% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ecki_cs plays

Across 660 matches Ecki_cs averages K/R 0.73 and ADR 82.6; the rating across the 496 rated matches is 1.00. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 173 of 496 matches the rating was 1.10 or higher (35%), in 211 it was below 0.90. In 335 matches with detailed stats: 71 4Ks and 2 aces. Best month by rating: November 2026 at 1.03. Ecki_cs loses the most ELO on Mirage (−347 ELO, win rate 42%). Things go best on Ancient (+389 ELO, win rate 55%). Improved over the last three months: Headshots +6 pp, Win rate +5 pp, ELO +264. Got weaker: ADR −4.0. Unchanged in recent months: K/R at 0.73, Rating at 1.01. Last 30 days: 104 matches, win rate 51%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.