eckcs

USA
Streamer Player
222 matches tracked
ELO ▼ 82
2,019
30-day peak: 2,101
Rank NA ▼ 3 places
#7,811
USA #6,206 in USA
30 days · prev. #7,808 · best #7,808

How does eckcs play?

Rating 1.00 (from 80 matches) K/R 0.74 ADR 79.5 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 80 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.04+0.01 · Ø 1.03 better than 52%
Pistol kills per match 3.0
Knife kills 1 in 222 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 14x 4K, 2 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +118
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.04, ADR −4.5, Win rate −3 pp

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −175 ELO
31 matches · 39% win rate
On Nuke −80 ELO
20 matches · 40% win rate
On Anubis −57 ELO
34 matches · 47% win rate

eckcs loses the most ELO in match 3 of the day: −175 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 36 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage109
52% right on the average
0.74 right on the average
79.6 better than 44%
0.99 better than 36%
50% of 129 duels better than 45%
59% of 17 situations better than 94%
Inferno37
51% better than 43%
0.76 better than 53%
83.6 better than 53%
0.97-
49% of 49 duels better than 29%
43% of 7 situations better than 59%
Anubis34
47% better than 37%
0.69 better than 26%
74.8 better than 18%
0.95 better than 22%
49% of 73 duels better than 33%
33% of 6 situations better than 39%
Nuke20
40% better than 12%
0.70 better than 26%
77.3 better than 30%
1.13-
51% of 35 duels better than 43%
29% of 7 situations better than 22%
Cache11
82% -
0.75 -
79.1 -
0.97-
44% of 32 duels -
25% of 4 situations -
Ancient6
50% -
0.67 -
71.1 -
0.98-
39% of 28 duels -
80% of 5 situations -
Dust 23
33% -
0.94 -
95.8 -
1.31-
67% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eckcs plays

Across 222 matches eckcs averages K/R 0.74 and ADR 79.5; the rating across the 80 rated matches is 1.00. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 61% headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 31 of 80 matches the rating was 1.10 or higher (39%), in 36 it was below 0.90. In 80 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. eckcs loses the most ELO in match 3 of the day (−175 ELO, win rate 39%). Things go best in match 4 of the day (+154 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +154 ELO. Improved over the last three months: ELO +118. Got weaker: K/R −0.04, ADR −4.5, Win rate −3 pp. Unchanged in recent months: Headshots at 59%. Last 30 days: 8 matches, win rate 38%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.