easyherb

USA
Streamer Player Viewer
281 matches tracked 42 matches in 30 days
ELO ▼ 30
2,262
30-day peak: 2,400
Rank NA ▼ 462 places
#3,672
USA #2,843 in USA
30 days · prev. #3,210 · best #2,720

How does easyherb play?

Rating 1.10 (from 197 matches) K/R 0.79 ADR 82.7 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 197 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 72%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 1.14+0.11 · Ø 1.03 better than 79%
Pistol kills per match 3.4
Knife kills 3 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 80%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 29x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Win rate +6 pp, ELO +283
= Stayed the same
K/R at 0.80, ADR at 84.7
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: June 2026 with 0.85. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −72 ELO
37 matches · 38% win rate
On Ancient −46 ELO
60 matches · 47% win rate
On Wednesdays −54 ELO, win rate 39%

easyherb loses the most ELO on Anubis: −72 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.21 · Ancient
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
52% right on the average
0.77 better than 61%
80.5 better than 45%
1.08 better than 62%
60% of 331 duels better than 90%
41% of 58 situations better than 58%
Ancient60
47% better than 33%
0.81 better than 77%
84.9 better than 66%
1.12 better than 75%
69% of 139 duels better than 99%
24% of 29 situations better than 15%
Dust 260
52% right on the average
0.79 better than 71%
82.8 better than 57%
1.16 better than 83%
69% of 137 duels better than 99%
44% of 27 situations better than 67%
Anubis37
38% better than 9%
0.78 better than 65%
84.2 better than 61%
1.10 better than 68%
59% of 102 duels better than 85%
36% of 11 situations better than 45%
Inferno11
45% -
0.82 -
87.5 -
1.15-
67% of 43 duels -
0% of 3 situations -
Cache6
33% -
0.77 -
79.4 -
0.81-
67% of 9 duels -
-
Nuke3
0% -
0.76 -
84.9 -
0.85-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How easyherb plays

Across 281 matches easyherb averages K/R 0.79 and ADR 82.7; the rating across the 197 rated matches is 1.10. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 52% win rate in 60 matches. In 99 of 197 matches the rating was 1.10 or higher (50%), in 52 it was below 0.90. In 141 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.16. easyherb loses the most ELO on Anubis (−72 ELO, win rate 38%). Things go best in match 3 of the day (+292 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +292 ELO. Improved over the last three months: Rating +0.07, Win rate +6 pp, ELO +283. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.7. Last 30 days: 42 matches, win rate 50%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.