eagl3___

Poland
Moderator Streamer Player Viewer
252 matches tracked

How does eagl3___ play?

K/R 0.68 ADR 72.2 from 252 matches
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 100% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.0 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−2 pp better than 40%
AWP share of kills 20% no comparison
K/D 0.93−0.03 better than 48%
Pistol kills per match 2.6
Knife kills 2 in 252 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8% no comparison
Rounds with 3K 0.0% no comparison
MVPs per match 1.8−0.3 better than 24%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 67% no comparison
Utility damage per round 2.5 no comparison
Enemies flashed per round 0.18 no comparison
Rounds with a death 74%+1 pp better than 49%

Progress

One value per month, dashed line is the Level 4 average
Whether eagl3___ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 79 before.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOct

Best month: May 2026 with 0.70.

Patterns

From the last 252 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −294 ELO
26 matches · 27% wins
On Dust 2 −167 ELO
66 matches · 48% wins
On Mondays −172 ELO, win rate 35%

eagl3___ loses the most ELO in match 4 of the day: −294 ELO, 27% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.70 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
40% better than 20%
0.67 better than 35%
70.8 better than 16%
0.70-
53% of 80 duels better than 76%
44% of 9 situations better than 70%
Dust 266
48% level
0.69 level
74.1 better than 34%
-
36% of 96 duels better than 4%
26% of 23 situations better than 22%
Nuke29
62% better than 80%
0.69 better than 45%
72.6 better than 32%
-
39% of 33 duels better than 9%
33% of 9 situations better than 38%
Ancient26
35% better than 11%
0.71 better than 58%
73.4 better than 26%
-
59% of 17 duels better than 94%
25% of 8 situations better than 23%
Inferno24
46% better than 31%
0.70 better than 57%
74.1 better than 34%
-
36% of 14 duels better than 4%
100% of 1 situations better than 99%
Anubis20
65% better than 91%
0.65 better than 24%
67.5 better than 6%
-
39% of 36 duels better than 7%
67% of 6 situations better than 98%
Overpass6
100% -
0.61 -
71.0 -
-
-
-
Cache4
25% -
0.66 -
73.3 -
-
0% of 2 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How eagl3___ plays

Most room to improve: Damage per round (ADR) at 72.2. That is better than only 20% of players on level 4. On average 14.6 kills per match, 41% of them headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 1 matches with detailed stats: 0 4Ks and 0 aces. eagl3___ loses the most ELO in match 4 of the day (−294 ELO, win rate 27%). Things go best on Nuke (+165 ELO, win rate 62%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.