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dyziek05

Poland
Streamer

7,136 followers 25 streams in 30 days 29 avg. viewers last live on Nov 13, 2026

167 matches tracked 57 matches in 30 days
ELO ▲ 81
2,032
30-day peak: 2,109
Rank EU
#238,593
Poland #13,720 in Poland

How does dyziek05 play?

Rating 1.05 (from 166 matches) K/R 0.77 ADR 81.3 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.02−0.01 · Ø 1.03 better than 45%
Pistol kills per match 3.2 from the last 166
Knife kills 12 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 74%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 73%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 37%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.10, ADR +4.4, Win rate +11 pp, ELO +196
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −99 ELO
80 matches · 39% win rate
On Nuke −55 ELO
20 matches · 30% win rate
Between 12:00 and 18:00 −27 ELO, win rate 20%
On Wednesdays −89 ELO, win rate 39%

dyziek05 loses the most ELO in match 1 of the day: −99 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 1.91 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
43% better than 19%
0.77 better than 62%
81.6 better than 51%
1.05 better than 56%
47% of 221 duels better than 25%
42% of 24 situations better than 60%
Dust 230
43% better than 23%
0.75 better than 56%
80.5 better than 48%
1.02 better than 47%
46% of 154 duels better than 24%
50% of 22 situations better than 82%
Anubis25
52% better than 45%
0.76 better than 58%
80.9 better than 50%
1.06 better than 57%
52% of 108 duels better than 55%
33% of 18 situations better than 36%
Nuke20
30% better than 1%
0.74 better than 45%
82.8 better than 61%
0.97 better than 21%
52% of 99 duels better than 48%
31% of 13 situations better than 35%
Ancient19
63% better than 85%
0.78 better than 69%
83.6 better than 63%
1.09 better than 70%
54% of 85 duels better than 68%
57% of 7 situations better than 91%
Inferno14
50% -
0.81 -
82.0 -
1.08-
54% of 70 duels -
36% of 11 situations -
Cache11
55% -
0.78 -
79.3 -
1.10-
52% of 50 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyziek05 plays

Across 167 matches dyziek05 averages K/R 0.77 and ADR 81.3; the rating across the 166 rated matches is 1.05. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 55% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 68 of 165 matches the rating was 1.10 or higher (41%), in 56 it was below 0.90. In 119 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. dyziek05 loses the most ELO in match 1 of the day (−99 ELO, win rate 39%). Things go best on Anubis (+31 ELO, win rate 52%). Match no. 2 of the day goes best: 51% win rate, −41 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, ADR +4.4, Win rate +11 pp, ELO +196. Got weaker: Headshots −3 pp. Last 30 days: 57 matches, win rate 49%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.