dyox1437

Russia
Player Viewer
546 matches tracked 84 matches in 30 days
ELO ▼ 40
1,980
30-day peak: 2,168
Rank EU
#254,854
Russia #70,885 in Russia

How does dyox1437 play?

Rating 1.04 (from 420 matches) K/R 0.73 ADR 79.0 from 546 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 420 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 91%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 49x 4K, 4 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.4 · Ø 4.3 better than 44%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, Headshots +3 pp, ELO +109
= Stayed the same
K/R at 0.73, ADR at 78.6
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 546 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −293 ELO
170 matches · 45% win rate
In match 4 of the day −268 ELO
82 matches · 45% win rate
On Tuesdays −259 ELO, win rate 40%

dyox1437 loses the most ELO on Mirage: −293 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Cache
  2. Highest rating in a match: 2.44 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 41 · Mirage

Maps in detail

from the last 546 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage170
45% better than 30%
0.74 better than 57%
81.5 better than 61%
1.04 better than 62%
55% of 586 duels better than 76%
35% of 77 situations better than 42%
Dust 2164
51% better than 51%
0.73 better than 55%
76.2 better than 31%
1.04 better than 63%
50% of 456 duels right on the average
37% of 89 situations better than 49%
Ancient81
52% right on the average
0.72 better than 43%
79.0 better than 41%
1.04 better than 61%
58% of 301 duels better than 85%
43% of 35 situations better than 61%
Anubis65
57% better than 67%
0.73 better than 48%
78.2 better than 39%
1.03 better than 54%
55% of 258 duels better than 71%
31% of 36 situations better than 33%
Nuke24
67% better than 85%
0.71 better than 26%
76.3 better than 20%
1.04 better than 43%
59% of 102 duels better than 81%
56% of 9 situations better than 84%
Inferno22
50% better than 39%
0.77 better than 67%
84.4 better than 67%
1.14 better than 79%
51% of 55 duels better than 45%
0% of 3 situations better than 1%
Cache11
45% -
0.78 -
83.3 -
1.08-
50% of 40 duels -
0% of 2 situations -
Overpass6
33% -
0.61 -
68.8 -
-
-
-
Train3
100% -
0.79 -
89.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dyox1437 plays

Across 546 matches dyox1437 averages K/R 0.73 and ADR 79.0; the rating across the 420 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Averages 16.2 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 24 matches. In 168 of 420 matches the rating was 1.10 or higher (40%), in 146 it was below 0.90. In 255 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: July 2026 at 1.06. dyox1437 loses the most ELO on Mirage (−293 ELO, win rate 45%). Things go best on Anubis (+312 ELO, win rate 57%). Improved over the last three months: Rating +0.07, Headshots +3 pp, ELO +109. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 78.6. Last 30 days: 84 matches, win rate 48%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.