dying616

CN
Player
On FACEIT since 2020 293 matches tracked 79 matches in 30 days

How does dying616 play?

Rating 0.97 K/R 0.66 ADR 71.8 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 48%−3 pp better than 22%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 4%−7 pp better than 25%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 293 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.8 pp better than 9%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 42x 4K, 2 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
Whether dying616 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 279 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.71.

Patterns

From the last 293 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −194 ELO
38 matches · 39% wins
On Anubis −160 ELO
69 matches · 46% wins
On Fridays −227 ELO, win rate 41%

dying616 loses the most ELO in match 2 of the day: −194 ELO, 39% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.23 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 31 · Anubis

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
55% better than 63%
0.65 better than 10%
70.2 better than 6%
0.99 better than 34%
49% of 255 duels better than 34%
38% of 77 situations level
Anubis69
46% better than 26%
0.66 better than 13%
71.6 better than 7%
0.97 better than 26%
49% of 202 duels better than 33%
33% of 52 situations better than 36%
Ancient65
54% better than 53%
0.74 level
79.2 better than 38%
1.04 better than 54%
51% of 249 duels better than 45%
46% of 52 situations better than 70%
Nuke29
59% better than 54%
0.62 better than 5%
68.4 better than 2%
0.91 better than 16%
41% of 61 duels better than 5%
45% of 22 situations better than 71%
Dust 220
45% better than 25%
0.56 better than 1%
63.7 better than 1%
0.79 better than 1%
42% of 69 duels better than 9%
13% of 8 situations better than 3%
Cache11
45% -
0.56 -
60.9 -
0.80-
48% of 25 duels -
67% of 3 situations -
Vertigo4
50% -
0.73 -
80.7 -
1.02-
41% of 17 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dying616 plays

Across 293 matches dying616 averages K/R 0.66, ADR 71.8 and a rating of 0.97. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Damage per round (ADR) at 71.8. That is better than only 5% of players on level 10. On average 14.6 kills per match, 49% of them headshots. The strongest map is Nuke with a 59% win rate in 29 matches. In 93 of 293 matches the rating was 1.10 or higher (32%), in 122 it was below 0.90. In 279 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: October 2026 at 1.01. dying616 loses the most ELO in match 2 of the day (−194 ELO, win rate 39%). Things go best in match 4 of the day (+367 ELO, win rate 70%). Last 30 days: 79 matches, win rate 56%, ELO balance +205.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.