dychacs

Poland
Streamer

26,362 followers 33 streams in 30 days 175 avg. viewers last live on Oct 26, 2026

603 matches tracked 96 matches in 30 days
ELO ▲ 275
4,241
30-day peak: 4,250
Rank EU ▼ 28 places
#67
Poland #4 in Poland
30 days · prev. #39 · best #34

How does dychacs play?

Rating 1.13 K/R 0.80 ADR 88.6 from 603 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 603 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (479 matches).

3,500+ ELO

Compared with 1,318 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (12%).

Rounds with first kill 9%−3 pp · Ø 12% better than 14%
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

38% of 1v1s won and so slightly below the average (41%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 67%
AWP share of kills 1%−12 pp · Ø 13% better than 6%
K/D 1.15+0.02 · Ø 1.13 better than 48%
Pistol kills per match 3.2
Knife kills 6 in 603 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.6).

2K rounds 14.2%−0.3 pp · Ø 14.5% better than 38%
3K rounds 5.3%+0.5 pp · Ø 4.8% better than 71%
MVPs per match 2.9+0.3 · Ø 2.6 better than 76%
4Ks and aces 93x 4K, 12 aces in 479 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+5 pp · Ø 34% better than 84%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 95%
Enemies flashed per round 0.52+0.17 · Ø 0.35 better than 92%
Deaths per round 69%−1 pp · Ø 70% better than 51%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +652
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 88.5, Win rate at 58%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months unchanged at 0.80. Just above the average (0.79).

Patterns

From the last 603 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −62 ELO
51 matches · 51% win rate
On Ancient −60 ELO
106 matches · 52% win rate
On Wednesdays −167 ELO, win rate 50%

dychacs loses the most ELO on Anubis: −62 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.54 · Cache
  4. Most kills in a match: 44 · Mirage

Maps in detail

from the last 603 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage220
56% better than 45%
0.80 better than 47%
88.3 better than 60%
1.12 better than 47%
52% of 867 duels better than 30%
37% of 97 situations better than 41%
Ancient106
52% better than 27%
0.83 better than 67%
91.8 better than 78%
1.17 better than 67%
58% of 413 duels better than 71%
36% of 56 situations better than 41%
Dust 294
66% better than 77%
0.76 better than 32%
84.8 better than 44%
1.12 better than 44%
45% of 321 duels better than 8%
34% of 38 situations better than 36%
Nuke78
62% better than 72%
0.78 better than 60%
86.6 better than 68%
1.10 better than 62%
50% of 275 duels better than 38%
32% of 34 situations better than 35%
Cache52
52% -
0.80 -
91.0 -
1.14-
57% of 219 duels -
26% of 34 situations -
Anubis51
51% better than 32%
0.83 better than 68%
90.6 better than 78%
1.16 better than 63%
54% of 226 duels right on the average
39% of 28 situations better than 49%

Compared with players on the same level who have at least 15 matches on the map.

How dychacs plays

Across 603 matches dychacs averages K/R 0.80, ADR 88.6 and a rating of 1.13. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 9%, better than only 14% of level 10 · 3,500+ ELO players. Averages 17.6 kills per match with 57% headshots. The strongest map is Dust 2 with a 66% win rate in 94 matches. In 311 of 603 matches the rating was 1.10 or higher (52%), in 157 it was below 0.90. In 479 matches with detailed stats: 93 4Ks and 12 aces. Best month by rating: July 2026 at 1.16. dychacs loses the most ELO on Anubis (−62 ELO, win rate 51%). Things go best on Dust 2 (+718 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +607 ELO. Improved over the last three months: ELO +652. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 88.5, Win rate at 58%. Last 30 days: 96 matches, win rate 57%, net ELO +405.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.