dyaraax

Finland
Streamer
296 matches tracked 61 matches in 30 days
ELO ▼ 160
1,058
30-day peak: 1,300
Rank EU
#1,253,640
Finland #23,086 in Finland

How does dyaraax play?

Rating 1.02 (from 191 matches) K/R 0.78 ADR 85.2 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 55%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 72%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.02+0.02 · Ø 1.00 better than 72%
Pistol kills per match 2.5 from the last 292
Knife kills 3 in 292 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 53%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 36%
MVPs per match 2.4+0.2 · Ø 2.2 better than 83%
4Ks and aces 16x 4K, 3 aces in 102 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 0.8−3.1 · Ø 3.9 better than 1%
Enemies flashed per round 0.05−0.20 · Ø 0.25 better than 2%
Deaths per round 77%+5 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.12, Rating −0.17, ADR −11.3, Win rate −3 pp, ELO −51

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: May 2026 with 0.84. Last 3 months: 0.70 (at the start 0.82). Just below the average (0.72).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −211 ELO
32 matches · 34% win rate
On Mirage −100 ELO
94 matches · 47% win rate
On Sundays −223 ELO, win rate 40%

dyaraax loses the most ELO in match 4 of the day: −211 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Anubis
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
47% better than 41%
0.76 better than 73%
84.5 better than 79%
0.96 better than 43%
52% of 232 duels better than 66%
50% of 28 situations better than 83%
Dust 262
42% better than 25%
0.75 better than 71%
82.9 better than 73%
0.98 right on the average
51% of 198 duels better than 59%
57% of 14 situations better than 92%
Ancient56
52% better than 61%
0.78 better than 81%
84.9 better than 77%
1.00 better than 62%
47% of 139 duels better than 39%
26% of 19 situations better than 23%
Anubis38
53% better than 64%
0.82 better than 90%
85.9 better than 83%
1.12 better than 89%
56% of 108 duels better than 84%
21% of 14 situations better than 12%
Nuke23
52% better than 42%
0.87 better than 94%
90.5 better than 92%
1.08-
45% of 29 duels better than 21%
22% of 9 situations better than 19%
Inferno13
46% -
0.81 -
86.0 -
1.12-
53% of 38 duels -
33% of 6 situations -
Cache4
75% -
0.82 -
95.9 -
1.12-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dyaraax plays

Across 296 matches dyaraax averages K/R 0.78 and ADR 85.2; the rating across the 191 rated matches is 1.02. Biggest strength: Opening duels won at 55%, better than 90% of level 5 players. Most room to improve: Utility damage per round at 0.8, better than only 1% of level 5 players. Averages 16.8 kills per match with 48% headshots. The strongest map is Anubis with a 53% win rate in 38 matches. In 69 of 191 matches the rating was 1.10 or higher (36%), in 76 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. dyaraax loses the most ELO in match 4 of the day (−211 ELO, win rate 34%). Things go best in match 2 of the day (+248 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +248 ELO. Got weaker: K/R −0.12, Rating −0.17, ADR −11.3, Win rate −3 pp, ELO −51. Unchanged in recent months: Headshots at 48%. Last 30 days: 61 matches, win rate 44%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.