DuskHarbor

JP
Streamer Player
193 matches tracked 72 matches in 30 days Follow on Twitch

How does DuskHarbor play?

Rating 1.00 (from 130 matches) K/R 0.70 ADR 79.5 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 8
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Hits the head
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 20%0 pp level
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+14 pp better than 99%
AWP share of kills 5%−5 pp better than 30%
K/D 1.000.00 level
Pistol kills per match 3.1
Knife kills 7 in 193 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 50%
Rounds with 3K 3.4%−0.5 pp better than 27%
MVPs per match 2.1−0.1 better than 33%
4Ks and aces 18x 4K, 6 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 14%
Utility damage per round 5.0+0.7 better than 72%
Enemies flashed per round 0.19−0.09 better than 27%
Rounds with a death 70%−2 pp better than 78%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 80.4, ELO at 1,553
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.70.

Patterns

From the last 193 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −299 ELO
20 matches · 25% wins
On Ancient −121 ELO
26 matches · 42% wins
Between 18:00 and 24:00 −308 ELO, win rate 43%
On Fridays −128 ELO, win rate 41%

DuskHarbor loses the most ELO from match 5 of the day: −299 ELO, 25% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 2.51 · Anubis
  4. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
45% better than 31%
0.66 better than 17%
75.1 better than 24%
0.92 better than 19%
47% of 159 duels better than 29%
27% of 26 situations better than 22%
Anubis51
61% better than 81%
0.78 better than 74%
86.1 better than 79%
1.15 better than 87%
54% of 150 duels better than 68%
46% of 24 situations better than 69%
Ancient26
42% better than 19%
0.71 better than 40%
81.8 better than 59%
0.92 better than 20%
49% of 102 duels better than 42%
39% of 23 situations better than 53%
Dust 221
57% better than 74%
0.60 better than 3%
70.3 better than 6%
0.85-
40% of 60 duels better than 5%
17% of 6 situations better than 8%
Inferno21
38% better than 10%
0.77 better than 74%
85.5 better than 79%
1.19-
66% of 76 duels better than 98%
18% of 11 situations better than 13%
Nuke14
43% -
0.70 -
78.9 -
1.01-
42% of 52 duels -
43% of 7 situations -
Cache3
33% -
0.56 -
69.5 -
0.81-
46% of 13 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DuskHarbor plays

Across 193 matches DuskHarbor averages K/R 0.70 and ADR 79.5; the rating across the 130 rated matches is 1.00. Biggest strength: Headshot rate at 61%. That is better than 99% of players on level 8. Most room to improve: Utility with impact at 29%. That is better than only 14% of players on level 8. On average 15.4 kills per match, 61% of them headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 43 of 130 matches the rating was 1.10 or higher (33%), in 53 it was below 0.90. In 130 matches with detailed stats: 18 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. DuskHarbor loses the most ELO from match 5 of the day (−299 ELO, win rate 25%). Things go best on Dust 2 (+149 ELO, win rate 57%). Got weaker: Headshots −2 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.70, ADR at 80.4, ELO at 1,553. Last 30 days: 72 matches, win rate 46%, ELO balance −88.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.