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duquieysl

U.S. Outlying Islands
Streamer Player
237 matches tracked
ELO ▲ 16
2,428
30-day peak: 2,428
Rank SA ▲ 12 places
#1,641
U.S. Outlying Islands #36 in U.S. Outlying Islands
30 days · prev. #1,653 · best #1,533

How does duquieysl play?

Rating 1.13 (from 186 matches) K/R 0.82 ADR 87.1 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 186 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 88%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.15+0.11 · Ø 1.04 better than 82%
Pistol kills per match 2.7
Knife kills 2 in 237 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.5%).

2K rounds 16.0%+2.5 pp · Ø 13.5% better than 92%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 68%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 24x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 8%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether duquieysl is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 84 before.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: July 2026 with 0.84.

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −161 ELO
25 matches · 44% win rate
On Dust 2 −46 ELO
56 matches · 48% win rate
On Wednesdays +18 ELO, win rate 48%

duquieysl loses the most ELO in match 3 of the day: −161 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.18 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
59% better than 77%
0.84 better than 86%
89.6 better than 84%
1.16 better than 83%
56% of 451 duels better than 75%
39% of 51 situations better than 51%
Dust 256
48% better than 34%
0.81 better than 78%
87.7 better than 79%
1.14 better than 78%
54% of 189 duels better than 64%
64% of 14 situations better than 96%
Ancient24
46% better than 25%
0.74 better than 44%
78.7 better than 33%
1.02 better than 43%
52% of 48 duels right on the average
33% of 12 situations better than 38%
Cache16
44% better than 21%
0.83 better than 82%
88.0 better than 74%
1.12-
53% of 34 duels better than 55%
14% of 7 situations better than 5%
Anubis15
53% right on the average
0.77 better than 61%
79.2 better than 37%
1.06-
43% of 40 duels better than 10%
25% of 4 situations better than 19%
Inferno4
75% -
0.87 -
94.7 -
1.22-
64% of 25 duels -
0% of 1 situations -
Nuke4
0% -
0.71 -
74.2 -
0.89-
43% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How duquieysl plays

Across 237 matches duquieysl averages K/R 0.82 and ADR 87.1; the rating across the 186 rated matches is 1.13. Biggest strength: Headshot rate at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 57% headshots. The strongest map is Mirage with a 59% win rate in 118 matches. In 101 of 186 matches the rating was 1.10 or higher (54%), in 49 it was below 0.90. In 138 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. duquieysl loses the most ELO in match 3 of the day (−161 ELO, win rate 44%). Things go best on Mirage (+203 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +138 ELO. Last 30 days: 2 matches, win rate 100%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.