Ducky_Es
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 788 players in this group, each player over up to their last 100 matches.
Weapons and aim
Average0.98 K/D and so just above the average (0.97).
Impact
Average2.3 MVPs per match and so slightly above the average (2.2).
Utility and deaths
WeaknessDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: April 2026 with 1.01.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: April 2026 with 104.3.
Share of headshot kills
Best month: May 2026 with 55%.
Matches won (win rate)
Best month: April 2026 with 78%.
Best month: June 2026 with 1,527.
Rounds with first kill
1v1 clutches won
Patterns
From the last 53 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 53 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ducky_Es plays
Most room to improve: Deaths per round at 76%, better than only 22% of level 5 players. Averages 16.9 kills per match with 46% headshots. The strongest map is Dust 2 with a 47% win rate in 17 matches.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.