dualipaenjoyer123

Switzerland
Streamer

7 followers 1 stream in 30 days last live on Oct 29, 2026

299 matches tracked 23 matches in 30 days
ELO ▲ 180
2,746
30-day peak: 2,776
Rank EU
#23,902
Switzerland #202 in Switzerland

How does dualipaenjoyer123 play?

Rating 1.08 (from 194 matches) K/R 0.79 ADR 84.4 from 299 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 194 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.10+0.06 · Ø 1.04 better than 65%
Pistol kills per match 2.8
Knife kills 10 in 299 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 41%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 32x 4K, 7 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +11 pp, ELO +464
= Stayed the same
K/R at 0.76, ADR at 81.3
▼ Got worse
Headshots −16 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.73
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 299 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −207 ELO, win rate 33%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 35 · Cache
  4. Highest rating in a match: 2.16 · Dust 2

Maps in detail

from the last 299 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
55% better than 59%
0.81 better than 77%
85.8 better than 72%
1.13 better than 74%
58% of 315 duels better than 81%
33% of 27 situations better than 34%
Mirage82
55% better than 61%
0.78 better than 65%
82.1 better than 53%
1.07 better than 58%
60% of 309 duels better than 89%
31% of 35 situations better than 26%
Ancient50
52% better than 45%
0.76 better than 53%
80.1 better than 38%
1.03 better than 44%
47% of 216 duels better than 26%
43% of 21 situations better than 64%
Cache23
61% better than 74%
0.85 better than 83%
89.9 better than 81%
1.13 better than 73%
48% of 81 duels better than 28%
50% of 8 situations better than 77%
Inferno19
37% better than 5%
0.77 better than 53%
87.6 better than 69%
1.13-
48% of 44 duels better than 21%
25% of 8 situations better than 18%
Nuke18
39% better than 5%
0.79 better than 62%
86.0 better than 68%
1.08-
75% of 61 duels better than 99%
40% of 10 situations better than 53%
Anubis12
58% -
0.82 -
88.3 -
0.93-
64% of 33 duels -
0% of 4 situations -
Overpass7
57% -
0.77 -
89.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dualipaenjoyer123 plays

Across 299 matches dualipaenjoyer123 averages K/R 0.79 and ADR 84.4; the rating across the 194 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 42% headshots. The strongest map is Cache with a 61% win rate in 23 matches. In 92 of 194 matches the rating was 1.10 or higher (47%), in 64 it was below 0.90. In 138 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: June 2026 at 1.39. Things go best in match 4 of the day (+321 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +321 ELO. Improved over the last three months: Win rate +11 pp, ELO +464. Got weaker: Headshots −16 pp. Unchanged in recent months: K/R at 0.76, ADR at 81.3. Last 30 days: 23 matches, win rate 65%, net ELO +210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.