drxp_ontop

Malta
Player
452 matches tracked 72 matches in 30 days

How does drxp_ontop play?

Rating 1.12 (from 297 matches) K/R 0.85 ADR 92.3 from 452 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 297 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 54%+4 pp · Ø 50% better than 81%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.99).

Headshot rate 45%−1 pp · Ø 46% better than 45%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.11+0.12 · Ø 0.99 better than 87%
Pistol kills per match 2.6
Knife kills 2 in 452 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.7%+1.7 pp · Ø 13.0% better than 85%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 89%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 81x 4K, 5 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 52%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 55%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.88, ADR at 95.7, Headshots at 44%, ELO at 1,486
▼ Got worse
Rating −0.11, Win rate −4 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.90. Last 3 months unchanged at 0.88. Well above the average (0.72).

Patterns

From the last 452 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −285 ELO
120 matches · 40% win rate
In match 2 of the day −150 ELO
100 matches · 42% win rate
On Tuesdays −176 ELO, win rate 38%

drxp_ontop loses the most ELO on Mirage: −285 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 8 wins in a row · Mirage
  4. Most kills in a match: 45 · Ancient

Maps in detail

from the last 452 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
40% better than 16%
0.82 better than 87%
89.7 better than 90%
1.12 better than 83%
51% of 381 duels better than 54%
40% of 50 situations better than 59%
Ancient73
48% better than 47%
0.88 better than 97%
95.7 better than 98%
1.13 better than 87%
57% of 353 duels better than 87%
30% of 30 situations better than 31%
Dust 271
51% better than 53%
0.87 better than 95%
93.3 better than 95%
1.11 better than 83%
53% of 219 duels better than 68%
40% of 30 situations better than 56%
Cache50
56% -
0.88 -
95.4 -
1.17-
55% of 301 duels -
33% of 15 situations -
Anubis49
47% better than 37%
0.87 better than 98%
95.0 better than 98%
1.15 better than 93%
50% of 222 duels better than 46%
24% of 21 situations better than 17%
Nuke40
53% right on the average
0.82 better than 78%
90.0 better than 88%
1.01 right on the average
56% of 148 duels better than 79%
53% of 15 situations better than 86%
Inferno37
51% better than 48%
0.80 better than 86%
86.9 better than 84%
1.13 better than 87%
57% of 127 duels better than 80%
44% of 9 situations better than 68%
Vertigo8
50% -
0.77 -
86.1 -
1.00-
49% of 39 duels -
20% of 5 situations -
Overpass4
25% -
0.86 -
95.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How drxp_ontop plays

Across 452 matches drxp_ontop averages K/R 0.85 and ADR 92.3; the rating across the 297 rated matches is 1.12. Biggest strength: Damage per round (ADR) at 92.3, better than 97% of level 7 players. Most room to improve: Deaths per round at 77%, better than only 8% of level 7 players. Averages 19.0 kills per match with 45% headshots. The strongest map is Cache with a 56% win rate in 50 matches. In 142 of 297 matches the rating was 1.10 or higher (48%), in 82 it was below 0.90. In 244 matches with detailed stats: 81 4Ks and 5 aces. Best month by rating: June 2026 at 1.30. drxp_ontop loses the most ELO on Mirage (−285 ELO, win rate 40%). Things go best on Cache (+285 ELO, win rate 56%). Match no. 4 of the day goes best: 60% win rate, +222 ELO. Got weaker: Rating −0.11, Win rate −4 pp. Unchanged in recent months: K/R at 0.88, ADR at 95.7, Headshots at 44%, ELO at 1,486. Last 30 days: 72 matches, win rate 46%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.