Drop_cs

Canada
Streamer

646 followers 11 streams in 30 days 8 avg. viewers last live on Oct 27, 2026

182 matches tracked 20 matches in 30 days
ELO ▲ 97
2,859
30-day peak: 2,859
Rank NA ▲ 80 places
#444
Canada #50 in Canada
30 days · prev. #524 · best #440

How does Drop_cs play?

Rating 1.18 (from 87 matches) K/R 0.81 ADR 90.4 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 87 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

39% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 39%+18 pp · Ø 21% better than 99%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 52%+1 pp · Ø 51% better than 52%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 2.6
Knife kills 2 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 23x 4K, 5 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 95%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.11, ADR +6.1, ELO +63
= Stayed the same
Headshots at 55%, Win rate at 73%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.85 (at the start 0.74). Clearly above the average (0.75).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +65 ELO, win rate 59%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.60 · Nuke
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 35 · Dust 2
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
74% better than 97%
0.84 better than 84%
94.9 better than 93%
1.35 better than 98%
61% of 87 duels better than 90%
55% of 11 situations better than 85%
Nuke39
77% better than 97%
0.84 better than 78%
91.4 better than 84%
1.14-
52% of 65 duels better than 46%
25% of 4 situations better than 19%
Dust 228
86% better than 99%
0.82 better than 78%
93.9 better than 92%
1.21 better than 87%
54% of 71 duels better than 61%
25% of 4 situations better than 16%
Inferno21
57% better than 49%
0.72 better than 24%
81.5 better than 33%
0.94-
52% of 62 duels better than 32%
-
Mirage18
44% better than 15%
0.73 better than 38%
83.0 better than 56%
1.00-
40% of 62 duels better than 3%
46% of 13 situations better than 74%
Anubis13
54% -
0.77 -
83.0 -
1.07-
44% of 27 duels -
40% of 5 situations -
Cache12
92% -
0.94 -
104.1 -
1.46-
57% of 69 duels -
43% of 7 situations -
Overpass8
50% -
0.65 -
77.0 -
-
-
-
Train3
67% -
0.83 -
88.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Drop_cs plays

Across 182 matches Drop_cs averages K/R 0.81 and ADR 90.4; the rating across the 87 rated matches is 1.18. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 52% headshots. The strongest map is Cache with a 92% win rate in 12 matches. In 49 of 87 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 71 matches with detailed stats: 23 4Ks and 5 aces. Best month by rating: August 2026 at 1.27. Things go best on Ancient (+129 ELO, win rate 74%). Improved over the last three months: K/R +0.11, ADR +6.1, ELO +63. Unchanged in recent months: Headshots at 55%, Win rate at 73%. Last 30 days: 20 matches, win rate 75%, net ELO +113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.