drixxx

France
Streamer Player

90 followers 1 stream in 30 days 10 avg. viewers last live on Oct 27, 2026

On FACEIT since 2014 204 matches tracked 55 matches in 30 days

How does drixxx play?

Rating 1.16 K/R 0.82 ADR 88.3 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 204 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.15+0.10 · Ø 1.05 better than 79%
Pistol kills per match 3.2
Knife kills 3 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 81%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 40x 4K, 3 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.4+3.2 · Ø 4.2 better than 97%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 68%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.16, Rating +0.21, ADR +15.5, Win rate +5 pp
= Stayed the same
Headshots at 54%
▼ Got worse
ELO −58

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.84
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 1.10. Last 3 months: 0.88 (at the start 0.72). Well above the average (0.75).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
30 matches · 50% win rate
On Mirage −26 ELO
29 matches · 48% win rate
On Sundays −144 ELO, win rate 46%

drixxx loses the most ELO on Anubis: −75 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.93 · Cache
  2. Most kills in a match: 63 · Nuke
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
60% better than 76%
0.79 better than 70%
84.3 better than 66%
1.16 better than 81%
47% of 263 duels better than 26%
59% of 27 situations better than 92%
Inferno35
51% better than 33%
0.84 better than 73%
94.0 better than 85%
1.19 better than 71%
53% of 204 duels better than 40%
33% of 12 situations better than 32%
Anubis30
50% better than 38%
0.87 better than 91%
90.7 better than 86%
1.19 better than 86%
61% of 186 duels better than 88%
33% of 21 situations better than 37%
Mirage29
48% better than 33%
0.77 better than 61%
84.7 better than 67%
1.04 right on the average
47% of 152 duels better than 24%
67% of 12 situations better than 98%
Ancient28
54% better than 55%
0.85 better than 88%
86.8 better than 72%
1.19 better than 87%
51% of 143 duels better than 43%
33% of 24 situations better than 39%
Cache14
64% -
0.94 -
97.6 -
1.34-
58% of 62 duels -
44% of 9 situations -
Nuke9
22% -
0.79 -
88.6 -
1.03-
47% of 51 duels -
0% of 7 situations -
Overpass5
40% -
0.70 -
76.6 -
1.01-
50% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How drixxx plays

Across 204 matches drixxx averages K/R 0.82, ADR 88.3 and a rating of 1.16. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 102 of 204 matches the rating was 1.10 or higher (50%), in 61 it was below 0.90. In 107 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: September 2026 at 1.53. drixxx loses the most ELO on Anubis (−75 ELO, win rate 50%). Things go best on Dust 2 (+173 ELO, win rate 60%). Match no. 1 of the day goes best: 58% win rate, +78 ELO. Improved over the last three months: K/R +0.16, Rating +0.21, ADR +15.5, Win rate +5 pp. Got weaker: ELO −58. Unchanged in recent months: Headshots at 54%. Last 30 days: 55 matches, win rate 47%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.