dralice_weidel

Germany
Streamer
289 matches tracked 46 matches in 30 days

How does dralice_weidel play?

Rating 1.06 (from 129 matches) K/R 0.77 ADR 89.2 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 129 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 32% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
EntryDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 17%+6 pp better than 77%
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.8
Knife kills 5 in 289 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.0%+1.6 pp better than 82%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 29x 4K, 0 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 47%+12 pp better than 99%
Utility damage per round 8.3+4.2 better than 99%
Enemies flashed per round 0.21−0.09 better than 26%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +6.5, Win rate +7 pp, ELO +107
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.76
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.77 (at the start 0.73).

Patterns

From the last 289 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −147 ELO
48 matches · 40% wins
On Dust 2 −142 ELO
96 matches · 47% wins
On Tuesdays −242 ELO, win rate 38%

dralice_weidel loses the most ELO in match 3 of the day: −147 ELO, 40% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 42 · Inferno
  4. Highest rating in a match: 2.05 · Inferno

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient96
56% better than 60%
0.75 better than 53%
86.9 better than 75%
1.07 better than 66%
57% of 233 duels better than 79%
43% of 21 situations better than 62%
Dust 296
47% better than 31%
0.75 better than 53%
91.2 better than 90%
0.96 better than 23%
57% of 249 duels better than 80%
38% of 24 situations level
Cache32
53% -
0.86 -
95.5 -
1.16-
52% of 153 duels -
30% of 10 situations -
Inferno30
47% better than 29%
0.82 better than 78%
89.8 better than 80%
1.16-
50% of 64 duels better than 40%
40% of 10 situations level
Nuke16
31% better than 1%
0.74 better than 43%
84.0 better than 65%
0.95-
43% of 21 duels better than 10%
25% of 4 situations better than 17%
Anubis10
50% -
0.75 -
83.2 -
1.09-
52% of 27 duels -
0% of 4 situations -
Overpass9
44% -
0.70 -
84.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dralice_weidel plays

Across 289 matches dralice_weidel averages K/R 0.77 and ADR 89.2; the rating across the 129 rated matches is 1.06. Biggest strength: Utility with impact at 47%. That is better than 99% of players on level 10. On average 16.6 kills per match, 57% of them headshots. The strongest map is Ancient with a 56% win rate in 96 matches. In 48 of 129 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 131 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. dralice_weidel loses the most ELO in match 3 of the day (−147 ELO, win rate 40%). Things go best on Ancient (+301 ELO, win rate 56%). Improved over the last three months: K/R +0.04, ADR +6.5, Win rate +7 pp, ELO +107. Unchanged in recent months: Headshots at 57%. Last 30 days: 46 matches, win rate 41%, ELO balance −127.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.