doya_tv

Germany
Streamer

320 followers 11 streams in 30 days 4 avg. viewers last live on Nov 12, 2026

415 matches tracked 18 matches in 30 days
ELO ▲ 13
1,764
30-day peak: 1,844
Rank EU
#410,628
Germany #11,434 in Germany

How does doya_tv play?

Rating 0.97 (from 333 matches) K/R 0.70 ADR 76.4 from 415 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 333 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.02).

Headshot rate 51%+2 pp · Ø 49% better than 68%
AWP share of kills 5%−6 pp · Ø 11% better than 27%
K/D 0.96−0.06 · Ø 1.02 better than 28%
Pistol kills per match 2.2
Knife kills 14 in 415 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 24%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 31x 4K, 7 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 6.8+2.5 · Ø 4.3 better than 94%
Enemies flashed per round 0.53+0.26 · Ø 0.27 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.94, ELO at 1,764
▼ Got worse
K/R −0.04, ADR −5.2, Headshots −4 pp, Win rate −5 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.90. Last 3 months: 0.68 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 415 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −271 ELO
40 matches · 35% win rate
On Mirage −225 ELO
27 matches · 30% win rate
On Saturdays −11 ELO, win rate 43%

doya_tv loses the most ELO on Anubis: −271 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Recorded match no. 250 · Cache
  3. Longest win streak: 10 wins in a row · Inferno
  4. Highest rating in a match: 2.17 · Dust 2
  5. Most kills in a match: 37 · Mirage

Maps in detail

from the last 415 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2132
48% better than 38%
0.71 better than 39%
76.6 better than 30%
1.00 better than 44%
46% of 356 duels better than 25%
31% of 77 situations better than 31%
Inferno71
46% better than 26%
0.71 better than 41%
78.3 better than 39%
1.01 better than 42%
47% of 239 duels better than 24%
41% of 34 situations better than 57%
Ancient58
55% better than 63%
0.69 better than 25%
78.3 better than 35%
0.95 better than 27%
46% of 190 duels better than 22%
26% of 31 situations better than 20%
Nuke54
65% better than 81%
0.78 better than 59%
81.5 better than 48%
1.07 better than 53%
51% of 154 duels better than 44%
28% of 32 situations better than 22%
Anubis40
35% better than 10%
0.61 better than 5%
68.6 better than 4%
0.81 better than 1%
39% of 118 duels better than 4%
38% of 21 situations right on the average
Cache27
56% better than 55%
0.71 better than 38%
77.9 better than 34%
1.00 better than 41%
47% of 105 duels better than 24%
25% of 12 situations better than 16%
Mirage27
30% better than 2%
0.63 better than 8%
70.4 better than 8%
0.84 better than 4%
32% of 88 duels better than 1%
50% of 14 situations better than 81%
Vertigo4
25% -
0.51 -
56.0 -
0.73-
25% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doya_tv plays

Across 415 matches doya_tv averages K/R 0.70 and ADR 76.4; the rating across the 333 rated matches is 0.97. Biggest strength: Utility damage per round at 6.8, better than 94% of level 9 players. Most room to improve: Opening duels won at 46%, better than only 14% of level 9 players. Averages 15.4 kills per match with 51% headshots. The strongest map is Nuke with a 65% win rate in 54 matches. In 116 of 333 matches the rating was 1.10 or higher (35%), in 148 it was below 0.90. In 209 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: August 2026 at 1.01. doya_tv loses the most ELO on Anubis (−271 ELO, win rate 35%). Things go best on Nuke (+418 ELO, win rate 65%). Got weaker: K/R −0.04, ADR −5.2, Headshots −4 pp, Win rate −5 pp. Unchanged in recent months: Rating at 0.94, ELO at 1,764. Last 30 days: 18 matches, win rate 44%, net ELO −45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.