Domee_Zockt

Brazil
Streamer
365 matches tracked 52 matches in 30 days Follow on Twitch

How does Domee_Zockt play?

Rating 0.99 (from 69 matches) K/R 0.65 ADR 73.2 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 50%+11 pp better than 94%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 5%−6 pp better than 30%
K/D 0.91−0.12 better than 10%
Pistol kills per match 2.3
Knife kills 14 in 365 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.5 pp better than 12%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 26x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 5.7+1.6 better than 86%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 73.8, Headshots at 50%, Win rate at 48%
▼ Got worse
ELO −295

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.64).

Patterns

From the last 365 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −365 ELO
87 matches · 43% wins
On Mirage −170 ELO
67 matches · 46% wins
Between 12:00 and 18:00 −208 ELO, win rate 42%
On Thursdays −86 ELO, win rate 40%

Domee_Zockt loses the most ELO from match 5 of the day: −365 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 44 · Anubis
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis95
56% better than 63%
0.67 better than 16%
74.3 better than 16%
0.99 better than 29%
44% of 307 duels better than 13%
52% of 42 situations better than 82%
Ancient72
49% better than 37%
0.65 better than 9%
75.9 better than 20%
1.07-
49% of 183 duels better than 37%
33% of 18 situations better than 40%
Mirage67
46% better than 28%
0.64 better than 10%
69.7 better than 6%
1.06-
42% of 172 duels better than 8%
48% of 27 situations better than 79%
Dust 252
46% better than 28%
0.60 better than 3%
68.6 better than 4%
0.85-
49% of 185 duels better than 37%
29% of 28 situations better than 24%
Inferno48
48% better than 28%
0.70 better than 28%
79.3 better than 36%
1.02-
58% of 132 duels better than 75%
47% of 19 situations better than 66%
Cache23
39% -
0.59 -
65.1 -
0.95-
36% of 97 duels -
78% of 9 situations -
Nuke4
0% -
0.78 -
79.0 -
0.93-
39% of 18 duels -
100% of 1 situations -
Overpass4
50% -
0.73 -
78.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Domee_Zockt plays

Across 365 matches Domee_Zockt averages K/R 0.65 and ADR 73.2; the rating across the 69 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 50%. That is better than 94% of players on level 10. Most room to improve: Damage per round (ADR) at 73.2. That is better than only 9% of players on level 10. On average 14.3 kills per match, 50% of them headshots. The strongest map is Anubis with a 56% win rate in 95 matches. In 27 of 70 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 192 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: September 2026 at 1.01. Domee_Zockt loses the most ELO from match 5 of the day (−365 ELO, win rate 43%). Things go best on Anubis (+300 ELO, win rate 56%). Got weaker: ELO −295. Unchanged in recent months: K/R at 0.67, ADR at 73.8, Headshots at 50%, Win rate at 48%. Last 30 days: 52 matches, win rate 48%, ELO balance −55.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.