dom1n_ttv

dom1n_ttv

Poland
Streamer

9 followers 3 streams in 30 days 1 avg. viewers last live on Oct 17, 2026

210 matches tracked 104 matches in 30 days
ELO ▼ 48
1,024
30-day peak: 1,223
Rank EU
#1,179,677
PL #89,762 in PL

How does dom1n_ttv play?

Rating 1.02 (from 163 matches) K/R 0.74 ADR 77.6 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 163 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average.
Multi-killsClutcherHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 31%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 83%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 87%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.99+0.04 · Ø 0.95 better than 71%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 13.4%+0.8 pp · Ø 12.6% better than 74%
3K rounds 3.9%+0.4 pp · Ø 3.5% better than 66%
MVPs per match 2.5+0.4 · Ø 2.1 better than 93%
4Ks and aces 27x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.23).

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 2.3−1.4 · Ø 3.7 better than 18%
Enemies flashed per round 0.10−0.13 · Ø 0.23 better than 14%
Deaths per round 75%+2 pp · Ø 73% better than 36%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 78.5, ELO at 1,024
▼ Got worse
Headshots −4 pp

Oct 2026 compared with Feb 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.73). Clearly above the average (0.70).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −389 ELO
27 matches · 26% win rate
On Ancient −199 ELO
31 matches · 35% win rate
On Tuesdays −86 ELO, win rate 38%

dom1n_ttv loses the most ELO in match 3 of the day: −389 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 44 · Ancient
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
47% better than 45%
0.74 better than 74%
77.5 better than 52%
1.03 better than 76%
50% of 280 duels better than 56%
31% of 42 situations better than 34%
Ancient31
35% better than 10%
0.77 better than 85%
78.2 better than 60%
1.02 better than 80%
50% of 106 duels better than 62%
19% of 21 situations better than 9%
Dust 229
59% better than 85%
0.74 better than 76%
80.5 better than 69%
1.05 better than 83%
51% of 87 duels better than 63%
27% of 11 situations better than 26%
Nuke21
43% better than 22%
0.74 better than 67%
77.4 better than 55%
1.02 better than 68%
50% of 76 duels better than 55%
44% of 9 situations better than 67%
Inferno13
54% -
0.75 -
79.6 -
1.03-
51% of 49 duels -
75% of 4 situations -
Cache10
50% -
0.77 -
85.3 -
1.08-
60% of 43 duels -
33% of 6 situations -
Anubis9
56% -
0.77 -
77.6 -
1.03-
57% of 42 duels -
63% of 8 situations -
Overpass8
38% -
0.58 -
63.5 -
0.87-
16% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dom1n_ttv plays

Across 210 matches dom1n_ttv averages K/R 0.74 and ADR 77.6; the rating across the 163 rated matches is 1.02. Biggest strength: Headshot rate at 50%, better than 87% of level 4 players. Most room to improve: Utility damage per round at 2.3, better than only 18% of level 4 players. Averages 16.3 kills per match with 50% headshots. The strongest map is Dust 2 with a 59% win rate in 29 matches. In 60 of 163 matches the rating was 1.10 or higher (37%), in 69 it was below 0.90. In 104 matches with detailed stats: 27 4Ks and 2 aces. dom1n_ttv loses the most ELO in match 3 of the day (−389 ELO, win rate 26%). Things go best on Dust 2 (+153 ELO, win rate 59%). Match no. 1 of the day goes best: 61% win rate, +142 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 78.5, ELO at 1,024. Last 30 days: 104 matches, win rate 48%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.