Dodochi

GR
Streamer
255 matches tracked 83 matches in 30 days Follow on Twitch

How does Dodochi play?

Rating 1.14 (from 192 matches) K/R 0.78 ADR 82.2 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 22%+11 pp better than 88%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 41x 4K, 7 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.52+0.22 better than 94%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +6.7
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −3 pp, ELO −209

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.72).

Patterns

From the last 255 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −199 ELO
43 matches · 37% wins
On Mirage −142 ELO
67 matches · 40% wins
On Thursdays +6 ELO, win rate 42%

Dodochi loses the most ELO in match 3 of the day: −199 ELO, 37% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.55 · Dust 2
  3. Most kills in a match: 39 · Inferno
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
56% better than 64%
0.78 better than 68%
82.0 better than 57%
1.14 better than 78%
60% of 290 duels better than 88%
32% of 53 situations better than 32%
Mirage67
40% better than 11%
0.82 better than 82%
83.8 better than 65%
1.19 better than 90%
62% of 255 duels better than 95%
20% of 50 situations better than 8%
Inferno55
53% better than 41%
0.77 better than 62%
82.1 better than 54%
1.12 better than 77%
56% of 196 duels better than 69%
30% of 43 situations better than 29%
Cache34
65% -
0.76 -
82.7 -
1.12-
53% of 160 duels -
29% of 17 situations -
Nuke9
33% -
0.69 -
77.2 -
1.02-
48% of 40 duels -
57% of 7 situations -
Ancient5
60% -
0.73 -
75.3 -
1.13-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dodochi plays

Across 255 matches Dodochi averages K/R 0.78 and ADR 82.2; the rating across the 192 rated matches is 1.14. Biggest strength: Opening duels won at 59%. That is better than 94% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 17.5 kills per match, 45% of them headshots. The strongest map is Cache with a 65% win rate in 34 matches. In 100 of 192 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 192 matches with detailed stats: 41 4Ks and 7 aces. Best month by rating: September 2026 at 1.19. Dodochi loses the most ELO in match 3 of the day (−199 ELO, win rate 37%). Things go best from match 5 of the day (+259 ELO, win rate 57%). Improved over the last three months: K/R +0.08, ADR +6.7. Got weaker: Win rate −3 pp, ELO −209. Unchanged in recent months: Headshots at 45%. Last 30 days: 83 matches, win rate 55%, ELO balance +10.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.