doc_ia

Israel
Streamer
373 matches tracked 33 matches in 30 days

How does doc_ia play?

Rating 1.06 (from 213 matches) K/R 0.74 ADR 78.5 from 373 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 213 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 3%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 31%+20 pp · Ø 11% better than 97%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 2.9
Knife kills 4 in 373 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 22x 4K, 0 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 33%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +255
= Stayed the same
K/R at 0.74, Win rate at 46%
▼ Got worse
ADR −4.4, Headshots −2 pp

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.80. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 373 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −192 ELO
73 matches · 42% win rate
In match 4 of the day −86 ELO
24 matches · 29% win rate
On Tuesdays −206 ELO, win rate 33%

doc_ia loses the most ELO on Mirage: −192 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 9 wins in a row · Nuke
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 373 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
57% better than 75%
0.77 better than 65%
80.9 better than 50%
1.11 better than 73%
54% of 302 duels better than 67%
41% of 56 situations better than 60%
Inferno77
53% right on the average
0.76 better than 56%
79.4 better than 38%
1.07 better than 56%
55% of 216 duels better than 69%
47% of 34 situations better than 72%
Mirage73
42% better than 17%
0.72 better than 39%
74.5 better than 19%
1.00 better than 39%
55% of 190 duels better than 74%
40% of 35 situations better than 57%
Nuke53
49% better than 31%
0.77 better than 56%
81.2 better than 44%
1.17 better than 80%
54% of 147 duels better than 58%
55% of 20 situations better than 82%
Anubis33
36% better than 10%
0.72 better than 38%
77.8 better than 32%
0.99 better than 33%
51% of 105 duels better than 47%
26% of 19 situations better than 21%
Ancient17
35% better than 6%
0.63 better than 6%
71.7 better than 9%
0.82-
42% of 55 duels better than 8%
17% of 6 situations better than 7%
Overpass6
33% -
0.73 -
77.5 -
-
-
-
Cache3
0% -
0.65 -
67.1 -
0.96-
14% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How doc_ia plays

Across 373 matches doc_ia averages K/R 0.74 and ADR 78.5; the rating across the 213 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 111 matches. In 89 of 213 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 138 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: June 2026 at 1.10. doc_ia loses the most ELO on Mirage (−192 ELO, win rate 42%). Things go best on Dust 2 (+423 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, −54 ELO. Improved over the last three months: ELO +255. Got weaker: ADR −4.4, Headshots −2 pp. Unchanged in recent months: K/R at 0.74, Win rate at 46%. Last 30 days: 33 matches, win rate 55%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.