dncjorge

Brazil
Streamer
287 matches tracked 108 matches in 30 days Follow on Twitch
ELO ▼ 15
2,464
30-day peak: 2,613
Rank SA ▼ 2 places
#1,311 #859 in BR
30 days · before #1,309 · best #1,305

How does dncjorge play?

Rating 1.05 (from 138 matches) K/R 0.79 ADR 85.7 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 14%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 2%−9 pp better than 12%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.9 from the last 284
Knife kills 7 in 284 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.2 pp better than 51%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 46x 4K, 5 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.0−0.1 better than 49%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 84.7, Headshots at 57%, ELO at 2,464
▼ Got worse
K/R −0.04, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.78 (at the start 0.82).

Patterns

From the last 284 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

From match 5 of the day −212 ELO
63 matches · 40% wins
In match 4 of the day −57 ELO
36 matches · 44% wins
On Saturdays −76 ELO, win rate 43%

dncjorge loses the most ELO from match 5 of the day: −212 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Most kills in a match: 40 · Anubis
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
45% better than 25%
0.78 better than 67%
85.0 better than 70%
1.02 better than 45%
50% of 554 duels better than 41%
35% of 54 situations better than 40%
Dust 257
65% better than 89%
0.84 better than 88%
87.7 better than 80%
1.14 better than 78%
53% of 195 duels better than 60%
46% of 28 situations better than 72%
Ancient45
53% level
0.77 better than 63%
86.9 better than 76%
1.00 better than 37%
47% of 221 duels better than 26%
65% of 26 situations better than 96%
Anubis25
48% better than 36%
0.79 better than 73%
86.8 better than 78%
1.09-
56% of 131 duels better than 75%
31% of 13 situations better than 34%
Nuke13
54% -
0.78 -
82.4 -
1.06-
37% of 52 duels -
40% of 5 situations -
Cache9
56% -
0.65 -
73.2 -
0.78-
43% of 49 duels -
0% of 1 situations -
Inferno5
0% -
0.75 -
85.9 -
0.95-
56% of 41 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dncjorge plays

Across 287 matches dncjorge averages K/R 0.79 and ADR 85.7; the rating across the 138 rated matches is 1.05. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 17.5 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 65% win rate in 57 matches. In 57 of 138 matches the rating was 1.10 or higher (41%), in 52 it was below 0.90. In 208 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. dncjorge loses the most ELO from match 5 of the day (−212 ELO, win rate 40%). Things go best in match 2 of the day (+266 ELO, win rate 61%). Got weaker: K/R −0.04, Win rate −7 pp. Unchanged in recent months: ADR at 84.7, Headshots at 57%, ELO at 2,464. Last 30 days: 108 matches, win rate 46%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.