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dkzinn_sj

Palestine
Streamer Player
120 matches tracked
ELO
1,978
Peak across recorded matches: 2,050
Rank SA ▼ 1,024 places
#7,568
Palestine #720 in Palestine
30 days · prev. #6,544 · best #6,544

How does dkzinn_sj play?

Rating 0.94 (from 104 matches) K/R 0.64 ADR 68.2 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 104 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 8% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerEntryClutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 15% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 29% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Weakness
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 4%
AWP share of kills 31% no comparison
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.2
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 10.5% no comparison
3K rounds 3.8% no comparison
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 2x 4K, 0 aces in 18 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 25% no comparison
Utility damage per round 3.6 no comparison
Enemies flashed per round 0.35 no comparison
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
Whether dkzinn_sj is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 120 before.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.66.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −1 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 −25 ELO, win rate 48%

dkzinn_sj loses the most ELO on Anubis: −1 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Reached level 10 · Anubis
  3. Most kills in a match: 31 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient
  5. Highest rating in a match: 1.79 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 53%
0.66 better than 16%
70.1 better than 7%
1.00 better than 43%
53% of 142 duels better than 64%
27% of 11 situations better than 21%
Anubis21
38% better than 12%
0.60 better than 3%
66.6 better than 2%
0.86 better than 5%
49% of 98 duels better than 39%
43% of 7 situations better than 64%
Dust 216
50% right on the average
0.64 better than 9%
71.0 better than 8%
0.96-
45% of 77 duels better than 19%
67% of 9 situations better than 97%
Inferno15
73% better than 96%
0.70 better than 30%
74.8 better than 18%
1.01-
59% of 78 duels better than 85%
38% of 8 situations right on the average
Ancient12
50% -
0.72 -
71.6 -
1.03-
64% of 59 duels -
29% of 7 situations -
Nuke11
55% -
0.54 -
54.9 -
0.72-
42% of 50 duels -
50% of 6 situations -
Cache10
60% -
0.56 -
61.1 -
0.83-
45% of 40 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dkzinn_sj plays

Across 120 matches dkzinn_sj averages K/R 0.64 and ADR 68.2; the rating across the 104 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 68.2, better than only 2% of level 9 players. Averages 14.0 kills per match with 37% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 24 of 104 matches the rating was 1.10 or higher (23%), in 51 it was below 0.90. In 18 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 0.94. dkzinn_sj loses the most ELO on Anubis (−1 ELO, win rate 38%). Things go best on Mirage (+53 ELO, win rate 51%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.