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dizzyog

USA
Streamer
165 matches tracked 25 matches in 30 days

How does dizzyog play?

Rating 1.30 K/R 0.93 ADR 99.4 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 165 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 35% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More 1v1 and 1v2 wins than the level 6 average. More damage per round than the level 6 average.
Multi-killsClutcherDamage
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 36%+14 pp · Ø 22% better than 98%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (0.98).

Headshot rate 44%−1 pp · Ø 45% better than 46%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.32+0.34 · Ø 0.98 better than 99%
Pistol kills per match 3.6
Knife kills 8 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (3.8%).

2K rounds 16.7%+3.7 pp · Ø 13.0% better than 99%
3K rounds 7.1%+3.3 pp · Ø 3.8% better than 99%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 55x 4K, 6 aces in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 8.1+4.1 · Ø 4.0 better than 98%
Enemies flashed per round 0.38+0.13 · Ø 0.25 better than 81%
Deaths per round 70%−3 pp · Ø 73% better than 84%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.09, Headshots +5 pp
= Stayed the same
ADR at 99.5
▼ Got worse
Win rate −3 pp, ELO −80

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.96 (at the start 0.90). Well above the average (0.72).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −79 ELO
20 matches · 45% win rate
On Dust 2 −7 ELO
54 matches · 48% win rate
Between 6:00 and 12:00 −82 ELO, win rate 40%
On Sundays −122 ELO, win rate 38%

dizzyog loses the most ELO on Nuke: −79 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 52 · Dust 2
  2. Recorded match no. 100 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 2.53 · Anubis

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
48% better than 48%
0.89 better than 98%
94.0 better than 96%
1.27 better than 98%
57% of 205 duels better than 87%
43% of 37 situations better than 67%
Anubis33
48% better than 42%
0.93 better than 99%
101.4 better than 99%
1.30 better than 99%
57% of 146 duels better than 85%
52% of 29 situations better than 84%
Nuke20
45% better than 25%
0.96 better than 98%
99.6 better than 97%
1.32 better than 98%
52% of 67 duels better than 60%
32% of 25 situations better than 30%
Mirage15
27% better than 2%
0.88 better than 96%
97.1 better than 97%
1.17 better than 92%
68% of 69 duels better than 99%
8% of 12 situations better than 2%
Inferno14
29% -
0.99 -
105.6 -
1.42-
63% of 59 duels -
40% of 10 situations -
Ancient13
46% -
0.87 -
97.5 -
1.17-
54% of 50 duels -
22% of 18 situations -
Vertigo10
70% -
1.17 -
118.9 -
1.70-
69% of 48 duels -
60% of 5 situations -
Cache6
50% -
0.86 -
101.8 -
1.18-
57% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dizzyog plays

Across 165 matches dizzyog averages K/R 0.93, ADR 99.4 and a rating of 1.30. Biggest strength: Rating at 1.30, better than 99% of level 6 players. Averages 19.9 kills per match with 44% headshots. The strongest map is Vertigo with a 70% win rate in 10 matches. In 104 of 165 matches the rating was 1.10 or higher (63%), in 32 it was below 0.90. In 121 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: September 2026 at 1.37. dizzyog loses the most ELO on Nuke (−79 ELO, win rate 45%). Things go best on Anubis (+62 ELO, win rate 48%). Match no. 3 of the day goes best: 50% win rate, +24 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, Headshots +5 pp. Got weaker: Win rate −3 pp, ELO −80. Unchanged in recent months: ADR at 99.5. Last 30 days: 25 matches, win rate 44%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.