diuminh

Israel
Player Viewer
194 matches tracked 14 matches in 30 days
ELO ▼ 79
1,429
30-day peak: 1,508
Rank EU
#722,664
Israel #3,100 in Israel

How does diuminh play?

Rating 1.37 (from 121 matches) K/R 0.92 ADR 62.0 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.50 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 121 matches
outstanding 1.80 and up 21% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 16% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

Level 7

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 45% no comparison

Clutch

Last one alive
Clutch 1v1 won 64% no comparison
Clutch 1v2 won 9% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

1.34 K/D and so well above the average (1.01).

Headshot rate 49%+3 pp · Ø 46% better than 69%
AWP share of kills 15% no comparison
K/D 1.34+0.33 · Ø 1.01 better than 99%
Pistol kills per match 3.5
Knife kills 3 in 194 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.2).

2K rounds 15.0% no comparison
3K rounds 4.3% no comparison
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 1x 4K, 1 ace in 14 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 36% no comparison
Utility damage per round 2.9 no comparison
Enemies flashed per round 0.07 no comparison
Deaths per round 69%−3 pp · Ø 72% better than 87%

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
32 matches · 63% win rate
In match 3 of the day ±0 ELO
29 matches · 52% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 54%
On Fridays −2 ELO, win rate 50%

diuminh loses the most ELO on Ancient: −66 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Dust 2
  2. Longest win streak: 14 wins in a row · Ancient
  3. Highest rating in a match: 3.05 · Mirage
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
62% better than 83%
0.93 better than 99%
62.6 better than 1%
1.43 better than 99%
60% of 186 duels better than 93%
64% of 25 situations better than 95%
Ancient32
63% better than 85%
0.90 better than 98%
64.7 better than 1%
1.31 better than 99%
59% of 98 duels better than 90%
42% of 19 situations better than 65%
Dust 228
57% better than 72%
0.98 better than 99%
82.9 better than 67%
1.43 better than 99%
59% of 131 duels better than 91%
53% of 17 situations better than 87%
Inferno24
63% better than 84%
0.85 better than 95%
61.7 better than 2%
1.31 better than 99%
63% of 76 duels better than 96%
40% of 10 situations better than 58%
Anubis21
52% right on the average
0.95 better than 99%
66.6 better than 2%
1.41-
62% of 69 duels better than 95%
21% of 14 situations better than 12%
Vertigo16
63% -
0.98 -
35.7 -
1.31-
58% of 40 duels -
33% of 3 situations -
Nuke7
43% -
0.73 -
10.8 -
0.72-
25% of 4 duels -
100% of 1 situations -
Cache3
0% -
0.84 -
83.3 -
1.12-
42% of 19 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diuminh plays

Across 194 matches diuminh averages K/R 0.92 and ADR 62.0; the rating across the 121 rated matches is 1.37. Biggest strength: Rating at 1.37, better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 62.0, better than only 1% of level 7 players. Averages 20.2 kills per match with 49% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 85 of 121 matches the rating was 1.10 or higher (70%), in 17 it was below 0.90. In 14 matches with detailed stats: 1 4Ks and 1 ace. diuminh loses the most ELO on Ancient (−66 ELO, win rate 63%). Things go best in match 2 of the day (+70 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +70 ELO. Last 30 days: 14 matches, win rate 14%, net ELO −669.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.