ditschmann20

Germany
Streamer

27 followers 1 stream in 30 days 5 avg. viewers last live on Nov 3, 2026

202 matches tracked 29 matches in 30 days
ELO ▲ 104
1,521
30-day peak: 1,574
Rank EU
#609,938
Germany #17,135 in Germany

How does ditschmann20 play?

Rating 1.06 (from 162 matches) K/R 0.76 ADR 83.4 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 162 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average.
ClutcherEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 55%+5 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 47%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 38%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 1.05+0.05 · Ø 1.00 better than 73%
Pistol kills per match 2.9
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.1%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 94%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 70%
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 13x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.26).

Utility hit rate 34%−1 pp · Ø 35% better than 46%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 54%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 6%
Deaths per round 72%−1 pp · Ø 73% better than 61%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +7 pp, ELO +121
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 83.0, Headshots at 43%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Slightly above the average (0.73).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −230 ELO
35 matches · 37% win rate
On Inferno −178 ELO
22 matches · 32% win rate
On Saturdays −9 ELO, win rate 42%

ditschmann20 loses the most ELO on Anubis: −230 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.04 · Nuke
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 33%
0.73 right on the average
83.5 better than 69%
1.01 better than 53%
46% of 151 duels better than 27%
39% of 33 situations better than 52%
Dust 239
44% better than 27%
0.74 better than 60%
82.2 better than 66%
1.07 better than 74%
52% of 155 duels better than 60%
60% of 15 situations better than 94%
Anubis35
37% better than 8%
0.71 better than 45%
81.0 better than 58%
0.96 better than 37%
53% of 143 duels better than 67%
44% of 18 situations better than 64%
Ancient33
64% better than 87%
0.86 better than 98%
88.1 better than 89%
1.22 better than 99%
58% of 97 duels better than 93%
35% of 20 situations better than 43%
Inferno22
32% better than 7%
0.73 better than 65%
78.4 better than 55%
1.04 better than 70%
52% of 73 duels better than 58%
25% of 12 situations better than 24%
Nuke18
50% better than 36%
0.84 better than 85%
91.4 better than 91%
1.12 better than 77%
53% of 88 duels better than 64%
22% of 18 situations better than 15%
Cache8
50% -
0.70 -
77.8 -
1.00-
48% of 29 duels -
33% of 6 situations -
Overpass4
75% -
0.68 -
72.3 -
1.09-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ditschmann20 plays

Across 202 matches ditschmann20 averages K/R 0.76 and ADR 83.4; the rating across the 162 rated matches is 1.06. Biggest strength: Opening duels won at 55%, better than 89% of level 7 players. Averages 16.6 kills per match with 44% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 73 of 162 matches the rating was 1.10 or higher (45%), in 51 it was below 0.90. In 84 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. ditschmann20 loses the most ELO on Anubis (−230 ELO, win rate 37%). Things go best on Ancient (+392 ELO, win rate 64%). Improved over the last three months: Win rate +7 pp, ELO +121. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 83.0, Headshots at 43%. Last 30 days: 29 matches, win rate 55%, net ELO +139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.