DIMAOOPS

Ukraine
Streamer
On FACEIT since 2015 200 matches tracked 45 matches in 30 days
ELO ▲ 54
1,832
30-day peak: 1,907
Rank EU
#359,327
Ukraine #14,797 in Ukraine

How does DIMAOOPS play?

Rating 0.99 K/R 0.71 ADR 79.1 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 23%−16 pp · Ø 39% better than 1%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 12%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 76%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.98−0.03 · Ø 1.01 better than 39%
Pistol kills per match 2.5
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 34%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 7x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.95, ADR at 79.3, Win rate at 52%
▼ Got worse
Headshots −3 pp, ELO −153

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.78. Last 3 months: 0.69 (at the start 0.70). Slightly below the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −218 ELO
34 matches · 41% win rate
On Inferno −45 ELO
37 matches · 43% win rate
On Mondays −75 ELO, win rate 41%

DIMAOOPS loses the most ELO in match 3 of the day: −218 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.30 · Inferno
  4. Longest win streak: 9 wins in a row · Inferno
  5. Reached level 10 · Overpass

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
49% better than 42%
0.70 better than 34%
78.9 better than 43%
0.99 better than 40%
47% of 278 duels better than 30%
40% of 30 situations better than 55%
Inferno37
43% better than 17%
0.77 better than 66%
82.4 better than 55%
1.07 better than 61%
49% of 163 duels better than 33%
36% of 14 situations better than 45%
Ancient34
50% right on the average
0.68 better than 24%
75.1 better than 23%
0.96 better than 34%
45% of 141 duels better than 18%
34% of 29 situations better than 46%
Mirage27
48% better than 42%
0.72 better than 46%
80.4 better than 53%
0.98 better than 38%
42% of 144 duels better than 10%
47% of 15 situations better than 75%
Anubis23
52% better than 53%
0.67 better than 20%
79.2 better than 44%
0.90 better than 13%
41% of 100 duels better than 6%
29% of 7 situations better than 28%
Train8
50% -
0.69 -
79.0 -
0.91-
45% of 33 duels -
67% of 6 situations -
Nuke5
60% -
0.56 -
72.0 -
0.79-
28% of 32 duels -
100% of 1 situations -
Overpass4
75% -
0.94 -
87.3 -
1.36-
54% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DIMAOOPS plays

Across 200 matches DIMAOOPS averages K/R 0.71, ADR 79.1 and a rating of 0.99. Biggest strength: Utility damage per round at 6.6, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 1% of level 9 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Anubis with a 52% win rate in 23 matches. In 65 of 200 matches the rating was 1.10 or higher (33%), in 82 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: March 2026 at 1.07. DIMAOOPS loses the most ELO in match 3 of the day (−218 ELO, win rate 41%). Things go best on Dust 2 (+101 ELO, win rate 49%). Got weaker: Headshots −3 pp, ELO −153. Unchanged in recent months: K/R at 0.69, Rating at 0.95, ADR at 79.3, Win rate at 52%. Last 30 days: 45 matches, win rate 51%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.