dilrux318

Uzbekistan
Player
183 matches tracked 95 matches in 30 days
ELO ▲ 97
883
30-day peak: 1,049
Rank EU
#1,547,065
Uzbekistan #24,913 in Uzbekistan

How does dilrux318 play?

Rating 0.99 K/R 0.70 ADR 76.0 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average. Higher headshot rate than the level 3 average.
ClutcherHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 3

Compared with 495 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 8%−1 pp · Ø 9% better than 34%
Opening duels won 52%+3 pp · Ø 49% better than 87%

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%+2 pp · Ø 35% better than 53%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 85%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well above the average (41%).

Headshot rate 47%+6 pp · Ø 41% better than 80%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 0.98+0.05 · Ø 0.93 better than 77%
Pistol kills per match 2.3 from the last 182
Zeus kills1 in 182 matches
Knife kills 9 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so well above the average (3.4%).

2K rounds 13.1%+0.9 pp · Ø 12.2% better than 74%
3K rounds 4.4%+1.0 pp · Ø 3.4% better than 89%
MVPs per match 2.2+0.2 · Ø 2.0 better than 79%
4Ks and aces 29x 4K, 1 ace in 161 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.22).

Utility hit rate 32%−1 pp · Ø 33% better than 44%
Utility damage per round 6.6+3.1 · Ø 3.5 better than 94%
Enemies flashed per round 0.62+0.40 · Ø 0.22 better than 98%
Deaths per round 71%−2 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.17, Rating +0.26, ADR +16.1, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −51

Oct to Nov 2026 compared with Apr 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months: 0.72 (at the start 0.55). Slightly above the average (0.68).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −362 ELO
57 matches · 39% win rate
On Mirage −182 ELO
57 matches · 46% win rate
Between 6:00 and 12:00 −267 ELO, win rate 30%
On Wednesdays −180 ELO, win rate 35%

dilrux318 loses the most ELO from match 5 of the day: −362 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
58% better than 82%
0.74 better than 79%
79.1 better than 69%
1.05 better than 84%
55% of 190 duels better than 84%
37% of 59 situations better than 50%
Mirage57
46% better than 38%
0.67 better than 45%
74.0 better than 43%
0.97 better than 64%
45% of 223 duels better than 36%
45% of 38 situations better than 72%
Anubis18
28% better than 3%
0.60 better than 13%
69.4 better than 12%
0.84 better than 17%
54% of 52 duels better than 80%
13% of 8 situations better than 5%
Inferno18
44% better than 33%
0.79 better than 90%
86.4 better than 87%
1.14 better than 92%
55% of 60 duels better than 77%
9% of 11 situations better than 5%
Nuke15
53% right on the average
0.69 better than 37%
72.9 better than 24%
0.99 right on the average
56% of 54 duels better than 78%
29% of 14 situations better than 20%
Ancient6
17% -
0.47 -
59.2 -
0.65-
32% of 19 duels -
100% of 2 situations -
Cache3
33% -
0.67 -
70.3 -
0.93-
42% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dilrux318 plays

Across 183 matches dilrux318 averages K/R 0.70, ADR 76.0 and a rating of 0.99. Biggest strength: Utility damage per round at 6.6, better than 94% of level 3 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 58% win rate in 64 matches. In 68 of 182 matches the rating was 1.10 or higher (37%), in 78 it was below 0.90. In 161 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: November 2026 at 1.05. dilrux318 loses the most ELO from match 5 of the day (−362 ELO, win rate 39%). Things go best on Dust 2 (+353 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +196 ELO. Improved over the last three months: K/R +0.17, Rating +0.26, ADR +16.1, Win rate +3 pp. Got weaker: Headshots −4 pp, ELO −51. Last 30 days: 95 matches, win rate 51%, net ELO +126.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.