diam0ndcs

Germany
Player
On FACEIT since 2017 214 matches tracked 51 matches in 30 days

How does diam0ndcs play?

Rating 1.08 (from 189 matches) K/R 0.75 ADR 82.3 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 3 aces in 116 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 91%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Win rate +4 pp, ELO +337
= Stayed the same
K/R at 0.76, ADR at 82.6
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −151 ELO
29 matches · 38% win rate
In match 4 of the day −136 ELO
27 matches · 44% win rate
Between 0:00 and 6:00 −99 ELO, win rate 47%
On Thursdays −110 ELO, win rate 47%

diam0ndcs loses the most ELO on Dust 2: −151 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.22 · Anubis
  3. Most kills in a match: 37 · Nuke
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient55
58% better than 67%
0.75 better than 48%
80.2 better than 40%
1.05 right on the average
48% of 214 duels better than 30%
43% of 30 situations better than 63%
Anubis47
62% better than 76%
0.74 better than 43%
82.2 better than 51%
1.07 better than 55%
52% of 168 duels right on the average
43% of 21 situations better than 62%
Inferno45
64% better than 68%
0.72 better than 27%
78.2 better than 19%
1.04 better than 30%
50% of 167 duels better than 26%
46% of 24 situations better than 72%
Dust 229
38% better than 9%
0.81 better than 77%
87.6 better than 77%
1.10 better than 67%
52% of 89 duels right on the average
35% of 17 situations better than 38%
Cache19
68% -
0.83 -
88.5 -
1.24-
57% of 81 duels -
36% of 14 situations -
Nuke11
45% -
0.73 -
79.2 -
1.05-
44% of 45 duels -
38% of 13 situations -
Mirage7
14% -
0.77 -
92.1 -
1.10-
48% of 33 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How diam0ndcs plays

Across 214 matches diam0ndcs averages K/R 0.75 and ADR 82.3; the rating across the 189 rated matches is 1.08. Biggest strength: Utility damage per round at 6.1, better than 91% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 86 of 189 matches the rating was 1.10 or higher (46%), in 52 it was below 0.90. In 116 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. diam0ndcs loses the most ELO on Dust 2 (−151 ELO, win rate 38%). Things go best on Inferno (+300 ELO, win rate 64%). From match no. 5 of the day on, things go best: 77% win rate, +284 ELO. Improved over the last three months: Rating +0.08, Win rate +4 pp, ELO +337. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, ADR at 82.6. Last 30 days: 51 matches, win rate 65%, net ELO +279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.