dezztinytv

PK
Player
93 matches tracked

How does dezztinytv play?

Rating 0.91 (from 20 matches) K/R 0.72 ADR 79.5 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 30%
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 3

Compared with 811 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.93).

Headshot rate 37%−4 pp · Ø 41% better than 26%
K/D 1.02+0.09 · Ø 0.93 better than 88%
Pistol kills per match 1.9
Knife kills 1 in 93 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.0).

MVPs per match 2.5+0.5 · Ø 2.0 better than 95%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so well below the average (74%). Lower is better.

Deaths per round 70%−4 pp · Ø 74% better than 90%

Progress

One value per month, dashed line is the level 3 average
Whether dezztinytv is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 93 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
33 matches · 45% win rate
Between 0:00 and 6:00 −149 ELO, win rate 47%

dezztinytv loses the most ELO in match 1 of the day: −80 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 58%
0.70 better than 61%
78.6 better than 66%
0.87-
48% of 33 duels better than 54%
67% of 9 situations better than 97%
Ancient27
56% better than 72%
0.76 better than 84%
80.8 better than 75%
1.12-
27% of 11 duels better than 1%
25% of 4 situations better than 23%
Dust 210
50% -
0.79 -
89.2 -
0.81-
50% of 6 duels -
0% of 1 situations -
Inferno10
30% -
0.60 -
70.6 -
0.60-
38% of 8 duels -
0% of 1 situations -
Cache6
83% -
0.76 -
81.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dezztinytv plays

Across 93 matches dezztinytv averages K/R 0.72 and ADR 79.5; the rating across the 20 rated matches is 0.91. Biggest strength: Deaths per round at just 70% (lower is better), better than 90% of level 3 players. Averages 15.8 kills per match with 37% headshots. The strongest map is Ancient with a 56% win rate in 27 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 10 it was below 0.90. dezztinytv loses the most ELO in match 1 of the day (−80 ELO, win rate 45%). Things go best in match 2 of the day (+76 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +76 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.