detamins

Belarus
Streamer
329 matches tracked 84 matches in 30 days
ELO ▼ 115
1,138
30-day peak: 1,345
Rank EU
#1,092,392
Belarus #23,722 in Belarus

How does detamins play?

Rating 0.99 K/R 0.73 ADR 79.5 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 328 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 45%−4 pp · Ø 49% better than 21%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 38%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so just above the average (44%).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.96−0.01 · Ø 0.97 better than 53%
Pistol kills per match 2.2 from the last 328
Knife kills 21 in 328 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.7%).

2K rounds 14.0%+1.3 pp · Ø 12.7% better than 82%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 63%
MVPs per match 2.2+0.1 · Ø 2.1 better than 64%
4Ks and aces 42x 4K, 8 aces in 288 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.8).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 17%
Enemies flashed per round 0.14−0.10 · Ø 0.24 better than 20%
Deaths per round 76%+3 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +8 pp, ELO +59
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −5.3, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.69 (at the start 0.77). Just below the average (0.71).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −291 ELO
78 matches · 44% win rate
On Mirage −132 ELO
88 matches · 48% win rate
Between 0:00 and 6:00 −181 ELO, win rate 44%
On Wednesdays −123 ELO, win rate 44%

detamins loses the most ELO in match 1 of the day: −291 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 2.81 · Anubis

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
45% better than 35%
0.74 better than 68%
79.3 better than 56%
0.99 better than 56%
43% of 382 duels better than 21%
40% of 62 situations better than 61%
Mirage88
48% better than 46%
0.73 better than 62%
80.8 better than 65%
0.98 better than 52%
44% of 375 duels better than 24%
29% of 58 situations better than 28%
Anubis53
58% better than 75%
0.73 better than 61%
79.3 better than 53%
1.01 better than 60%
49% of 218 duels better than 46%
24% of 34 situations better than 21%
Ancient40
63% better than 89%
0.73 better than 61%
78.7 better than 49%
0.98 better than 55%
42% of 162 duels better than 13%
24% of 25 situations better than 17%
Nuke23
39% better than 13%
0.71 better than 48%
77.9 better than 51%
0.94 better than 38%
44% of 105 duels better than 23%
60% of 15 situations better than 90%
Inferno18
56% better than 65%
0.74 better than 75%
78.2 better than 56%
1.04 better than 76%
46% of 84 duels better than 33%
60% of 10 situations better than 92%
Cache11
55% -
0.73 -
83.1 -
0.97-
56% of 59 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How detamins plays

Across 329 matches detamins averages K/R 0.73, ADR 79.5 and a rating of 0.99. Most room to improve: Utility damage per round at 2.5, better than only 17% of level 5 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 40 matches. In 120 of 328 matches the rating was 1.10 or higher (37%), in 138 it was below 0.90. In 288 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: July 2026 at 1.07. detamins loses the most ELO in match 1 of the day (−291 ELO, win rate 44%). Things go best on Ancient (+310 ELO, win rate 63%). Match no. 3 of the day goes best: 60% win rate, +278 ELO. Improved over the last three months: Headshots +8 pp, ELO +59. Got weaker: K/R −0.08, Rating −0.12, ADR −5.3, Win rate −3 pp. Last 30 days: 84 matches, win rate 46%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.