DerpYYao

China
Streamer Player

116 followers 1 stream in 30 days 1 avg. viewers last live on Nov 1, 2026

On FACEIT since 2021 279 matches tracked 79 matches in 30 days

How does DerpYYao play?

Rating 1.09 (from 229 matches) K/R 0.79 ADR 86.1 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 229 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.05+0.02 · Ø 1.03 better than 52%
Pistol kills per match 3.9
Knife kills 1 in 279 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 76%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 57x 4K, 7 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 1%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 36%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.79, ADR at 85.7
▼ Got worse
Rating −0.24, Win rate −6 pp, ELO −129

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.95. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −195 ELO
35 matches · 37% win rate
In match 4 of the day −138 ELO
30 matches · 43% win rate
On Tuesdays −165 ELO, win rate 33%

DerpYYao loses the most ELO on Dust 2: −195 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.58 · Inferno
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
48% better than 33%
0.76 better than 57%
83.8 better than 62%
1.08 better than 63%
51% of 562 duels right on the average
31% of 36 situations better than 28%
Nuke43
53% better than 44%
0.81 better than 73%
85.6 better than 64%
1.09 better than 63%
58% of 199 duels better than 79%
19% of 21 situations better than 10%
Anubis36
67% better than 90%
0.77 better than 64%
84.9 better than 70%
1.03 better than 46%
50% of 143 duels better than 38%
31% of 13 situations better than 33%
Dust 235
37% better than 7%
0.82 better than 81%
91.3 better than 89%
1.11 better than 71%
53% of 232 duels better than 59%
50% of 20 situations better than 81%
Cache24
71% -
0.84 -
90.7 -
1.18-
54% of 149 duels -
36% of 14 situations -
Ancient22
45% better than 26%
0.74 better than 45%
81.9 right on the average
0.98 better than 29%
61% of 98 duels better than 92%
38% of 8 situations right on the average
Inferno13
69% -
0.90 -
89.8 -
1.36-
60% of 55 duels -
40% of 5 situations -
Overpass5
60% -
0.88 -
93.2 -
0.84-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DerpYYao plays

Across 279 matches DerpYYao averages K/R 0.79 and ADR 86.1; the rating across the 229 rated matches is 1.09. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 60% headshots. The strongest map is Cache with a 71% win rate in 24 matches. In 108 of 229 matches the rating was 1.10 or higher (47%), in 68 it was below 0.90. In 208 matches with detailed stats: 57 4Ks and 7 aces. Best month by rating: July 2026 at 1.31. DerpYYao loses the most ELO on Dust 2 (−195 ELO, win rate 37%). Things go best on Anubis (+193 ELO, win rate 67%). From match no. 5 of the day on, things go best: 58% win rate, +253 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.24, Win rate −6 pp, ELO −129. Unchanged in recent months: K/R at 0.79, ADR at 85.7. Last 30 days: 79 matches, win rate 56%, net ELO +215.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.