deroo_

Poland
Streamer
190 matches tracked Follow on Twitch
ELO
2,607
30-day peak: 2,607
Rank EU
#34,726 #1,760 in PL

How does deroo_ play?

Rating 1.12 (from 118 matches) K/R 0.80 ADR 85.3 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 118 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 54%+14 pp better than 98%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 2%−9 pp better than 13%
K/D 1.13+0.09 better than 79%
Pistol kills per match 3.1
Knife kills 2 in 190 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.1 pp better than 73%
Rounds with 3K 4.2%+0.1 pp better than 54%
MVPs per match 2.40.0 level
4Ks and aces 29x 4K, 6 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 85.9, Headshots at 60%, Win rate at 51%, ELO at 2,607
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 1.03. Last 3 months: 0.80 (at the start 0.81).

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −28 ELO
43 matches · 49% wins
On Mirage −1 ELO
64 matches · 52% wins
Between 18:00 and 24:00 +21 ELO, win rate 46%
On Saturdays −20 ELO, win rate 39%

deroo_ loses the most ELO on Anubis: −28 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 48 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% level
0.80 better than 75%
86.6 better than 76%
1.07 better than 62%
50% of 262 duels better than 40%
46% of 41 situations better than 74%
Anubis43
49% better than 34%
0.82 better than 83%
86.1 better than 76%
1.15 better than 84%
53% of 144 duels better than 56%
46% of 28 situations better than 72%
Ancient42
50% better than 38%
0.84 better than 88%
86.3 better than 73%
1.14 better than 83%
55% of 167 duels better than 68%
50% of 30 situations better than 78%
Cache16
63% -
0.81 -
85.5 -
1.22-
62% of 53 duels -
50% of 6 situations -
Dust 211
55% -
0.79 -
85.2 -
1.24-
58% of 33 duels -
50% of 2 situations -
Nuke11
36% -
0.63 -
70.1 -
0.92-
53% of 38 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deroo_ plays

Across 190 matches deroo_ averages K/R 0.80 and ADR 85.3; the rating across the 118 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 54%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.7 kills per match, 60% of them headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 58 of 118 matches the rating was 1.10 or higher (49%), in 34 it was below 0.90. In 118 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: August 2026 at 1.14. deroo_ loses the most ELO on Anubis (−28 ELO, win rate 49%). Things go best in match 2 of the day (+145 ELO, win rate 56%). Unchanged in recent months: K/R at 0.80, ADR at 85.9, Headshots at 60%, Win rate at 51%, ELO at 2,607. Last 30 days: 3 matches, win rate 67%, ELO balance +30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.