denkidq

Russia
Streamer

320 followers 2 streams in 30 days 2 avg. viewers last live on Nov 1, 2026

On FACEIT since 2026 139 matches tracked 139 matches in 30 days
ELO ▲ 514
1,633
30-day peak: 1,710
Rank EU
#502,782
Russia #142,162 in Russia

How does denkidq play?

Rating 1.32 K/R 0.93 ADR 97.2 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 139 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most
Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 63%+13 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 90%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 88%

Weapons and aim

Strength
Where do the kills come from?

1.42 K/D and so well above the average (1.00).

Headshot rate 55%+8 pp · Ø 47% better than 89%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 1.42+0.42 · Ø 1.00 better than 99%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.2% of rounds and so well above the average (13.1%).

2K rounds 18.2%+5.1 pp · Ø 13.1% better than 99%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 94%
MVPs per match 2.8+0.5 · Ø 2.3 better than 93%
4Ks and aces 40x 4K, 8 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 6%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 39%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 8 average
Whether denkidq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches, all from the last 3 months.

Kills per round (K/R)

0.90
OctNov

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −28 ELO, win rate 49%
On Tuesdays +7 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.36 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 40 · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 40%
0.92 better than 97%
97.6 better than 97%
1.31 better than 98%
63% of 189 duels better than 97%
47% of 36 situations better than 75%
Dust 239
54% better than 66%
0.95 better than 99%
96.7 better than 97%
1.35 better than 99%
63% of 97 duels better than 97%
38% of 24 situations right on the average
Anubis19
63% better than 86%
0.93 better than 99%
100.4 better than 99%
1.30 better than 98%
64% of 58 duels better than 96%
60% of 15 situations better than 91%
Ancient8
75% -
0.95 -
91.8 -
1.39-
82% of 17 duels -
80% of 5 situations -
Inferno6
67% -
1.13 -
111.8 -
1.58-
70% of 10 duels -
38% of 8 situations -
Nuke5
60% -
0.72 -
73.5 -
1.09-
47% of 17 duels -
50% of 2 situations -
Cache3
33% -
0.95 -
103.3 -
1.26-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How denkidq plays

Across 139 matches denkidq averages K/R 0.93, ADR 97.2 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 8 players. Most room to improve: Utility hit rate at 26%, better than only 6% of level 8 players. Averages 19.6 kills per match with 55% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 97 of 139 matches the rating was 1.10 or higher (70%), in 21 it was below 0.90. In 139 matches with detailed stats: 40 4Ks and 8 aces. Things go best on Dust 2 (+100 ELO, win rate 54%). Last 30 days: 139 matches, win rate 55%, net ELO +477.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.