DenisCampan

Romania
Player
90 matches tracked
ELO ▼ 87
995
30-day peak: 1,082
Rank EU
#1,222,310
Romania #21,651 in Romania

How does DenisCampan play?

Rating 0.89 K/R 0.64 ADR 71.3 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 90 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 36%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 4

Compared with 630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (48%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 45%−3 pp · Ø 48% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 28%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so slightly below the average (0.95).

Headshot rate 45%+2 pp · Ø 43% better than 67%
AWP share of kills 20%+9 pp · Ø 11% better than 82%
K/D 0.86−0.09 · Ø 0.95 better than 18%
Pistol kills per match 1.9
Knife kills 2 in 90 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so clearly below the average (3.6%).

2K rounds 11.1%−1.4 pp · Ø 12.5% better than 17%
3K rounds 2.7%−0.9 pp · Ø 3.6% better than 16%
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 12x 4K, 3 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 20%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 63%
Enemies flashed per round 0.29+0.05 · Ø 0.24 better than 68%
Deaths per round 75%+2 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 4 average
Whether DenisCampan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 74 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.51
JulAugSepOct

Best month: July 2026 with 0.70.

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −10 ELO
26 matches · 58% win rate
Between 18:00 and 24:00 −269 ELO, win rate 41%

DenisCampan loses the most ELO on Dust 2: −10 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 89%
0.64 better than 26%
69.4 better than 16%
0.91 better than 33%
45% of 126 duels better than 31%
36% of 11 situations better than 48%
Dust 226
58% better than 79%
0.66 better than 31%
73.0 better than 27%
0.87 better than 18%
43% of 103 duels better than 18%
13% of 8 situations better than 5%
Anubis11
36% -
0.63 -
69.5 -
0.94-
54% of 63 duels -
50% of 4 situations -
Inferno8
38% -
0.62 -
75.6 -
0.82-
47% of 47 duels -
50% of 4 situations -
Ancient6
33% -
0.73 -
81.1 -
0.97-
32% of 28 duels -
0% of 2 situations -
Nuke6
17% -
0.59 -
64.6 -
0.80-
38% of 34 duels -
100% of 1 situations -
Cache3
33% -
0.57 -
69.4 -
1.00-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DenisCampan plays

Across 90 matches DenisCampan averages K/R 0.64, ADR 71.3 and a rating of 0.89. Most room to improve: 3K rounds at 2.7%, better than only 16% of level 4 players. Averages 14.3 kills per match with 45% headshots. The strongest map is Mirage with a 61% win rate in 28 matches. In 19 of 90 matches the rating was 1.10 or higher (21%), in 48 it was below 0.90. In 73 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: October 2026 at 0.92. DenisCampan loses the most ELO on Dust 2 (−10 ELO, win rate 58%). Things go best on Mirage (+6 ELO, win rate 61%). Last 30 days: 5 matches, win rate 20%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.