dementorcsgo
LIVE 13,683 followers 15 streams in 30 days 298 avg. viewers last live on Oct 15, 2026
How does dementorcsgo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
Averagedementorcsgo wins 47 of 100 opening duels. 4 percentage points below the level 10 average (51%).
Clutch
Averagedementorcsgo wins 54 of 100 1v1s. 14 percentage points above the level 10 average (40%).
Weapons and aim
Average52 of 100 kills by dementorcsgo are headshots. 1 percentage point above the level 10 average (51%).
Impact
AverageAverages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).
Utility and deaths
AverageAverages 0.72 enemies flashed per round (72 per 100 rounds). 0.42 above the level 10 average (0.30).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.77. Last 3 months unchanged at 0.73. 0.01 below the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.08.
Damage per round (ADR)
Best month: May 2026 with 85.2. Last 3 months: 81.5 (at the start 81.7). 0.9 above the level 10 average (80.6).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 54% (at the start 51%). 3 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: August 2026 with 62%. Last 3 months: 54% (at the start 52%). 3 percentage points above the level 10 average (51%).
Best month: July 2026 with 4,064. Last 3 months: 3,488 (at the start 3,860).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 67%.
Patterns
From the last 363 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
dementorcsgo loses the most ELO on Ancient: −111 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Ancient
- Recorded match no. 250 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 1.93 · Mirage
Maps in detail
from the last 363 matchesCompared with players on the same level who have at least 15 matches on the map.
How dementorcsgo plays
Across 363 matches dementorcsgo averages K/R 0.73 and ADR 81.6; the rating across the 157 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 58 of 157 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 157 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. dementorcsgo loses the most ELO on Ancient (−111 ELO, win rate 46%). Things go best on Mirage (+487 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Got weaker: ELO −372. Unchanged in recent months: K/R at 0.73, ADR at 81.5, Win rate at 54%. Last 30 days: 56 matches, win rate 54%, net ELO +154.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.