dementorcsgo

dementorcsgo

XK
Streamer

13,683 followers 15 streams in 30 days 298 avg. viewers last live on Oct 15, 2026

FACEIT verified 363 matches tracked 56 matches in 30 days
ELO ▲ 123
3,488
30-day peak: 3,634
Rank EU ▲ 53 places
#1,053 #14 in XK
30 days · prev. #1,106 · best #877

How does dementorcsgo play?

Rating 1.02 (from 157 matches) K/R 0.73 ADR 81.6 from 363 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

dementorcsgo wins 47 of 100 opening duels. 4 percentage points below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive

dementorcsgo wins 54 of 100 1v1s. 14 percentage points above the level 10 average (40%).

Clutch 1v1 won 54%+14 pp better than 98%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

52 of 100 kills by dementorcsgo are headshots. 1 percentage point above the level 10 average (51%).

Headshot rate 52%+1 pp better than 59%
AWP share of kills 4%−7 pp better than 25%
K/D 1.040.00 on par
Pistol kills per match 2.7
Knife kills 10 in 363 matches

Impact

Average
Damage and big rounds

Averages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 20x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.72 enemies flashed per round (72 per 100 rounds). 0.42 above the level 10 average (0.30).

Utility hit rate 35%0 pp on par
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.72+0.42 better than 99%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.73, ADR at 81.5, Win rate at 54%
▼ Got worse
ELO −372

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.77. Last 3 months unchanged at 0.73. 0.01 below the level 10 average (0.74).

Patterns

From the last 363 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −111 ELO
74 matches · 46% win rate
On Anubis −70 ELO
47 matches · 55% win rate
On Wednesdays −293 ELO, win rate 41%

dementorcsgo loses the most ELO on Ancient: −111 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 1.93 · Mirage

Maps in detail

from the last 363 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
56% better than 67%
0.73 better than 42%
81.3 better than 52%
1.04 on par
48% of 396 duels better than 29%
49% of 49 situations better than 79%
Dust 294
53% better than 53%
0.73 better than 44%
82.4 better than 57%
1.02 better than 43%
41% of 256 duels better than 7%
51% of 35 situations better than 86%
Ancient74
46% better than 27%
0.74 on par
81.1 better than 48%
1.05 better than 57%
50% of 208 duels better than 39%
57% of 28 situations better than 88%
Anubis47
55% better than 58%
0.74 on par
81.6 better than 54%
0.93 better than 15%
44% of 150 duels better than 11%
59% of 17 situations better than 91%
Inferno17
59% better than 62%
0.71 better than 29%
86.2 better than 67%
1.02-
51% of 49 duels better than 45%
0% of 2 situations better than 1%
Cache8
63% -
0.68 -
77.2 -
0.88-
44% of 39 duels -
20% of 5 situations -
Overpass5
20% -
0.63 -
75.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How dementorcsgo plays

Across 363 matches dementorcsgo averages K/R 0.73 and ADR 81.6; the rating across the 157 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 players. Most room to improve: Opening duels won at 47%, better than only 16% of level 10 players. Averages 15.9 kills per match with 52% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 58 of 157 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 157 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. dementorcsgo loses the most ELO on Ancient (−111 ELO, win rate 46%). Things go best on Mirage (+487 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp. Got weaker: ELO −372. Unchanged in recent months: K/R at 0.73, ADR at 81.5, Win rate at 54%. Last 30 days: 56 matches, win rate 54%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.