deltaa_w2

Poland
Streamer
101 matches tracked
ELO ▲ 2
897
30-day peak: 897
Rank EU
#1,422,946
Poland #113,511 in Poland

How does deltaa_w2 play?

Rating 0.94 K/R 0.66 ADR 71.4 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 26% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

Level 3

Compared with 493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 18%
Opening duels won 45%−4 pp · Ø 49% better than 29%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 62%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 51%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so right on the average (0.94).

Headshot rate 40%−1 pp · Ø 41% better than 44%
AWP share of kills 9%−4 pp · Ø 13% better than 48%
K/D 0.940.00 · Ø 0.94 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.0).

2K rounds 11.2%−0.9 pp · Ø 12.1% better than 24%
3K rounds 3.1%−0.5 pp · Ø 3.6% better than 38%
MVPs per match 1.7−0.3 · Ø 2.0 better than 19%
4Ks and aces 15x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so well below the average (74%). Lower is better.

Utility hit rate 27%−7 pp · Ø 34% better than 17%
Utility damage per round 1.8−1.7 · Ø 3.5 better than 12%
Enemies flashed per round 0.37+0.14 · Ø 0.23 better than 80%
Deaths per round 70%−4 pp · Ø 74% better than 90%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Win rate +13 pp, ELO +132
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 71.9
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.65). Just below the average (0.69).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −56 ELO, win rate 35%
On Sundays −60 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Inferno
  3. Most kills in a match: 31 · Nuke
  4. Highest rating in a match: 1.94 · Nuke

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
44% better than 31%
0.66 better than 38%
69.4 better than 19%
0.92 better than 42%
43% of 88 duels better than 22%
44% of 16 situations better than 70%
Nuke22
64% better than 81%
0.79 better than 75%
81.3 better than 60%
1.10 better than 79%
53% of 68 duels better than 65%
42% of 19 situations better than 62%
Dust 217
29% better than 5%
0.60 better than 15%
66.8 better than 10%
0.87 better than 22%
47% of 51 duels better than 46%
44% of 16 situations better than 71%
Inferno12
50% -
0.61 -
68.9 -
0.83-
41% of 39 duels -
25% of 8 situations -
Cache9
67% -
0.59 -
67.2 -
0.87-
47% of 36 duels -
17% of 6 situations -
Ancient8
50% -
0.65 -
69.1 -
0.94-
38% of 21 duels -
29% of 7 situations -
Anubis7
43% -
0.68 -
72.5 -
0.99-
32% of 31 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deltaa_w2 plays

Across 101 matches deltaa_w2 averages K/R 0.66, ADR 71.4 and a rating of 0.94. Biggest strength: Deaths per round at just 70% (lower is better), better than 90% of level 3 players. Most room to improve: Utility damage per round at 1.8, better than only 12% of level 3 players. Averages 14.6 kills per match with 40% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 26 of 101 matches the rating was 1.10 or higher (26%), in 51 it was below 0.90. In 94 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Things go best on Nuke (+252 ELO, win rate 64%). Improved over the last three months: Win rate +13 pp, ELO +132. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 71.9. Last 30 days: 3 matches, win rate 33%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.