decoywtf

United Kingdom
Streamer
417 matches tracked 98 matches in 30 days
ELO ▲ 63
2,380
30-day peak: 2,587
Rank EU
#83,549
United Kingdom #1,535 in United Kingdom

How does decoywtf play?

Rating 1.12 (from 390 matches) K/R 0.79 ADR 85.2 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 390 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

2,250-2,499 ELO

Compared with 2,492 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 44%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.15+0.12 · Ø 1.03 better than 82%
Pistol kills per match 3.2
Knife kills 3 in 417 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.4%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 71%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 78x 4K, 3 aces in 317 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +354
= Stayed the same
K/R at 0.79, Rating at 1.13, ADR at 85.5
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months unchanged at 0.79. Clearly above the average (0.74).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −134 ELO
118 matches · 47% win rate
On Mirage −45 ELO
128 matches · 49% win rate
Between 12:00 and 18:00 −287 ELO, win rate 42%
On Sundays −62 ELO, win rate 43%

decoywtf loses the most ELO on Ancient: −134 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Anubis
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis
  4. Recorded match no. 250 · Cache

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
49% better than 37%
0.75 right on the average
81.2 better than 50%
1.06 better than 56%
49% of 376 duels better than 35%
39% of 117 situations right on the average
Ancient118
47% better than 28%
0.82 better than 81%
90.1 better than 84%
1.16 better than 83%
58% of 376 duels better than 80%
37% of 100 situations better than 47%
Anubis106
56% better than 61%
0.82 better than 83%
86.0 better than 73%
1.16 better than 84%
50% of 355 duels better than 40%
47% of 79 situations better than 72%
Inferno51
49% better than 31%
0.75 better than 44%
82.3 better than 46%
1.08 right on the average
47% of 158 duels better than 17%
48% of 31 situations better than 70%
Cache12
67% -
0.77 -
86.5 -
1.09-
57% of 37 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How decoywtf plays

Across 417 matches decoywtf averages K/R 0.79 and ADR 85.2; the rating across the 390 rated matches is 1.12. Biggest strength: Utility damage per round at 7.7, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 191 of 390 matches the rating was 1.10 or higher (49%), in 97 it was below 0.90. In 317 matches with detailed stats: 78 4Ks and 3 aces. Best month by rating: October 2026 at 1.15. decoywtf loses the most ELO on Ancient (−134 ELO, win rate 47%). Things go best on Anubis (+170 ELO, win rate 56%). Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +354. Unchanged in recent months: K/R at 0.79, Rating at 1.13, ADR at 85.5. Last 30 days: 98 matches, win rate 52%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.