deco99z

Brazil
Streamer
270 matches tracked 68 matches in 30 days
ELO ▼ 134
2,061
30-day peak: 2,264
Rank SA ▼ 1,974 places
#5,612
Brazil #3,428 in Brazil
30 days · prev. #3,638 · best #2,800

How does deco99z play?

Rating 1.06 K/R 0.75 ADR 81.3 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 270 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 42%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 2.9
Knife kills 1 in 270 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 62%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 33x 4K, 2 aces in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 67%
Enemies flashed per round 0.58+0.29 · Ø 0.29 better than 97%
Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.74, Rating at 1.05, ADR at 80.2
▼ Got worse
Win rate −4 pp, ELO −91

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −221 ELO
77 matches · 47% win rate
In match 4 of the day −154 ELO
37 matches · 43% win rate
On Thursdays −12 ELO, win rate 43%

deco99z loses the most ELO on Dust 2: −221 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 42 · Anubis
  3. Reached level 10 · Anubis
  4. Longest win streak: 9 wins in a row · Dust 2
  5. Highest rating in a match: 2.16 · Nuke

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
47% better than 36%
0.74 right on the average
82.2 better than 58%
1.05 better than 57%
54% of 290 duels better than 68%
45% of 40 situations better than 70%
Ancient63
67% better than 91%
0.76 better than 60%
81.2 better than 50%
1.08 better than 69%
52% of 211 duels right on the average
49% of 41 situations better than 74%
Anubis57
51% better than 48%
0.77 better than 65%
83.9 better than 67%
1.10 better than 73%
57% of 189 duels better than 79%
38% of 45 situations right on the average
Cache22
55% -
0.69 -
75.5 -
0.96-
54% of 78 duels -
46% of 13 situations -
Mirage17
29% better than 2%
0.73 better than 46%
80.1 better than 47%
1.01 better than 44%
46% of 72 duels better than 21%
24% of 17 situations better than 14%
Inferno15
20% better than 1%
0.74 better than 42%
80.5 better than 39%
1.00 better than 27%
48% of 48 duels better than 27%
10% of 10 situations better than 2%
Nuke15
33% better than 3%
0.82 better than 76%
82.1 better than 52%
1.12 better than 70%
47% of 57 duels better than 23%
50% of 10 situations better than 73%
Vertigo4
75% -
0.60 -
64.6 -
0.91-
56% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How deco99z plays

Across 270 matches deco99z averages K/R 0.75, ADR 81.3 and a rating of 1.06. Biggest strength: Deaths per round at just 69% (lower is better), better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Ancient with a 67% win rate in 63 matches. In 109 of 270 matches the rating was 1.10 or higher (40%), in 81 it was below 0.90. In 209 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. deco99z loses the most ELO on Dust 2 (−221 ELO, win rate 47%). Things go best on Ancient (+209 ELO, win rate 67%). From match no. 5 of the day on, things go best: 58% win rate, +142 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −4 pp, ELO −91. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 80.2. Last 30 days: 68 matches, win rate 46%, net ELO −110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.