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dayyrain

Russia
Player
244 matches tracked 46 matches in 30 days
ELO ▼ 155
1,983
30-day peak: 2,229
Rank EU
#273,948
Russia #77,089 in Russia

How does dayyrain play?

Rating 0.94 (from 223 matches) K/R 0.67 ADR 76.0 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

Level 9

Compared with 1,955 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 48%−3 pp · Ø 51% better than 26%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 62%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.95−0.07 · Ø 1.02 better than 25%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 8%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 17x 4K, 2 aces in 193 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 79%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, ELO +263
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 76.0, Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −134 ELO
57 matches · 37% win rate
On Mirage −1 ELO
68 matches · 50% win rate
Between 18:00 and 24:00 +147 ELO, win rate 42%
On Saturdays −126 ELO, win rate 38%

dayyrain loses the most ELO on Dust 2: −134 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.03 · Anubis
  3. Recorded match no. 100 · Cache
  4. Reached level 10 · Dust 2
  5. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
50% right on the average
0.65 better than 13%
75.7 better than 26%
0.90 better than 13%
48% of 184 duels better than 33%
39% of 38 situations better than 54%
Dust 257
37% better than 9%
0.65 better than 12%
73.3 better than 14%
0.91 better than 14%
45% of 152 duels better than 19%
30% of 33 situations better than 29%
Anubis47
47% better than 34%
0.72 better than 43%
79.1 better than 41%
1.02 right on the average
45% of 119 duels better than 20%
29% of 38 situations better than 28%
Ancient31
58% better than 71%
0.62 better than 7%
72.5 better than 11%
0.87 better than 8%
57% of 120 duels better than 84%
61% of 18 situations better than 91%
Nuke18
39% better than 6%
0.78 better than 68%
87.1 better than 80%
1.05 better than 55%
56% of 36 duels better than 68%
50% of 8 situations better than 75%
Inferno13
46% -
0.65 -
69.6 -
0.96-
55% of 31 duels -
50% of 8 situations -
Cache10
60% -
0.70 -
77.9 -
0.91-
40% of 20 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dayyrain plays

Across 244 matches dayyrain averages K/R 0.67 and ADR 76.0; the rating across the 223 rated matches is 0.94. Biggest strength: Utility damage per round at 5.4, better than 79% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.1 kills per match with 49% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 57 of 223 matches the rating was 1.10 or higher (26%), in 113 it was below 0.90. In 193 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 0.99. dayyrain loses the most ELO on Dust 2 (−134 ELO, win rate 37%). Things go best on Anubis (+194 ELO, win rate 47%). Match no. 4 of the day goes best: 52% win rate, +30 ELO. Improved over the last three months: Headshots +7 pp, ELO +263. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 76.0, Win rate at 47%. Last 30 days: 46 matches, win rate 37%, net ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.