David4_25

SK
Streamer
207 matches tracked 25 matches in 30 days Follow on Twitch

How does David4_25 play?

Rating 1.04 (from 185 matches) K/R 0.75 ADR 81.9 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 185 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 6%−5 pp better than 35%
K/D 1.01−0.03 better than 38%
Pistol kills per match 3.3
Knife kills 1 in 207 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.9%+1.5 pp better than 81%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.40.0 level
4Ks and aces 10x 4K, 1 ace in 43 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 2.7−1.4 better than 12%
Enemies flashed per round 0.08−0.22 better than 3%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.95.

Patterns

From the last 207 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −79 ELO
71 matches · 45% wins
On Ancient −79 ELO
24 matches · 38% wins
On Tuesdays −50 ELO, win rate 43%

David4_25 loses the most ELO on Mirage: −79 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.29 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
45% better than 23%
0.73 better than 42%
81.0 level
1.02 better than 44%
53% of 375 duels better than 59%
30% of 37 situations better than 25%
Dust 247
60% better than 77%
0.82 better than 83%
85.9 better than 74%
1.17 better than 86%
58% of 214 duels better than 84%
37% of 19 situations better than 47%
Inferno31
55% better than 53%
0.72 better than 35%
80.5 better than 40%
1.01 better than 34%
49% of 138 duels better than 34%
39% of 18 situations better than 48%
Ancient24
38% better than 10%
0.70 better than 26%
79.8 better than 41%
0.89 better than 8%
60% of 110 duels better than 90%
40% of 5 situations better than 55%
Overpass15
47% -
0.68 -
75.9 -
0.92-
49% of 78 duels -
43% of 7 situations -
Cache9
56% -
0.75 -
83.9 -
0.98-
61% of 49 duels -
67% of 6 situations -
Nuke7
86% -
0.89 -
88.7 -
1.19-
48% of 31 duels -
100% of 4 situations -
Anubis3
100% -
0.82 -
80.0 -
1.09-
70% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How David4_25 plays

Across 207 matches David4_25 averages K/R 0.75 and ADR 81.9; the rating across the 185 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%. That is better than 85% of players on level 10. Most room to improve: Utility damage per round at 2.7. That is better than only 12% of players on level 10. On average 16.7 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 60% win rate in 47 matches. In 73 of 185 matches the rating was 1.10 or higher (39%), in 71 it was below 0.90. In 43 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: April 2026 at 1.34. David4_25 loses the most ELO on Mirage (−79 ELO, win rate 45%). Things go best on Dust 2 (+220 ELO, win rate 60%). Last 30 days: 25 matches, win rate 56%, ELO balance +170.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.