Dathrix

Kosovo
Streamer

9,136 followers 14 streams in 30 days 28 avg. viewers last live on Nov 9, 2026

252 matches tracked

How does Dathrix play?

Rating 1.15 (from 138 matches) K/R 0.78 ADR 84.4 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 138 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
ClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Strength
Last one alive

44% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 98%
Clutch 1v2 won 44%+23 pp · Ø 21% better than 99%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.18+0.14 · Ø 1.04 better than 85%
Pistol kills per match 2.8
Knife kills 2 in 252 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 83%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 82%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 10x 4K, 1 ace in 39 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.30).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 96%
Enemies flashed per round 0.58+0.28 · Ø 0.30 better than 97%
Deaths per round 66%−5 pp · Ø 71% better than 95%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Dathrix is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 207 before.

Kills per round (K/R)

0.83
MayJunJulAugSepOctNov

Best month: August 2026 with 0.83.

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −372 ELO
56 matches · 38% win rate
On Ancient −170 ELO
34 matches · 41% win rate
Between 6:00 and 12:00 −214 ELO, win rate 45%
On Sundays −263 ELO, win rate 40%

Dathrix loses the most ELO in match 1 of the day: −372 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 11 wins in a row · Ancient
  3. Highest rating in a match: 2.42 · Dust 2
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
56% better than 63%
0.82 better than 80%
87.5 better than 78%
1.19 better than 86%
58% of 187 duels better than 81%
43% of 30 situations better than 63%
Mirage59
54% better than 57%
0.77 better than 60%
84.4 better than 64%
1.22 better than 91%
57% of 102 duels better than 78%
35% of 17 situations better than 39%
Ancient34
41% better than 15%
0.74 better than 43%
79.2 better than 33%
1.05 right on the average
51% of 83 duels better than 47%
41% of 17 situations better than 59%
Inferno27
48% better than 24%
0.81 better than 68%
88.6 better than 72%
1.21-
57% of 37 duels better than 65%
50% of 8 situations better than 76%
Anubis17
35% better than 6%
0.68 better than 19%
75.5 better than 19%
0.71-
62% of 13 duels better than 93%
33% of 3 situations better than 36%
Nuke17
35% better than 1%
0.66 better than 9%
73.2 better than 10%
0.99-
47% of 30 duels better than 24%
31% of 13 situations better than 29%
Cache14
71% -
0.87 -
93.7 -
1.27-
46% of 35 duels -
0% of 4 situations -
Overpass6
50% -
0.87 -
89.1 -
0.82-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dathrix plays

Across 252 matches Dathrix averages K/R 0.78 and ADR 84.4; the rating across the 138 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 73 of 138 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 39 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.21. Dathrix loses the most ELO in match 1 of the day (−372 ELO, win rate 38%). Things go best on Dust 2 (+349 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate, +309 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.