daslo86

Germany
Streamer
219 matches tracked 37 matches in 30 days
ELO ▲ 73
3,170
30-day peak: 3,214
Rank EU ▲ 757 places
#4,894
Germany #107 in Germany
30 days · prev. #5,651 · best #4,021

How does daslo86 play?

Rating 1.07 (from 90 matches) K/R 0.79 ADR 88.2 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 90 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 71%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 39%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.15+0.10 · Ø 1.05 better than 72%
Pistol kills per match 2.9
Knife kills 2 in 219 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 19%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 29%
MVPs per match 2.6+0.2 · Ø 2.4 better than 69%
4Ks and aces 18x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.1+1.2 · Ø 3.9 better than 84%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +9 pp, Win rate +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −5.6, ELO −297

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.73
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 1.10. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
56 matches · 52% win rate
On Ancient −45 ELO
36 matches · 56% win rate
Between 0:00 and 6:00 −21 ELO, win rate 50%
On Mondays −176 ELO, win rate 43%

daslo86 loses the most ELO on Dust 2: −63 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Dust 2
  2. Longest win streak: 10 wins in a row · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
52% better than 38%
0.82 better than 76%
89.3 better than 81%
1.08 better than 52%
61% of 97 duels better than 87%
32% of 19 situations better than 30%
Anubis40
65% better than 80%
0.78 better than 63%
87.2 better than 77%
1.05 better than 47%
57% of 83 duels better than 75%
60% of 5 situations better than 92%
Ancient36
56% better than 53%
0.77 better than 57%
86.7 better than 73%
1.05 better than 48%
59% of 66 duels better than 84%
43% of 7 situations better than 63%
Mirage36
53% better than 42%
0.78 better than 60%
86.9 better than 73%
1.06-
51% of 41 duels better than 41%
67% of 3 situations better than 98%
Cache30
70% better than 82%
0.81 better than 62%
92.0 better than 80%
1.08 better than 40%
62% of 98 duels better than 84%
50% of 10 situations better than 74%
Inferno8
50% -
0.76 -
85.6 -
1.10-
67% of 9 duels -
-
Nuke7
57% -
0.89 -
95.9 -
1.71-
100% of 4 duels -
-
Overpass6
50% -
0.68 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How daslo86 plays

Across 219 matches daslo86 averages K/R 0.79 and ADR 88.2; the rating across the 90 rated matches is 1.07. Biggest strength: Opening duels won at 61%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 30 matches. In 38 of 90 matches the rating was 1.10 or higher (42%), in 30 it was below 0.90. In 78 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. daslo86 loses the most ELO on Dust 2 (−63 ELO, win rate 52%). Things go best on Cache (+156 ELO, win rate 70%). Improved over the last three months: Headshots +9 pp, Win rate +5 pp. Got weaker: K/R −0.09, ADR −5.6, ELO −297. Last 30 days: 37 matches, win rate 62%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.