Dart3z

Poland
Player
237 matches tracked 52 matches in 30 days
ELO ▲ 178
1,787
30-day peak: 1,826
Rank EU
#392,114
Poland #23,803 in Poland

How does Dart3z play?

Rating 0.96 (from 104 matches) K/R 0.68 ADR 73.9 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 47%−1 pp · Ø 48% better than 45%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.95−0.08 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Knife kills 2 in 237 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 17%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 17x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 65%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +148
= Stayed the same
K/R at 0.69, ADR at 75.9, Headshots at 47%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.67
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
58 matches · 47% win rate
In match 3 of the day −114 ELO
38 matches · 47% win rate
On Mondays −99 ELO, win rate 44%

Dart3z loses the most ELO on Dust 2: −161 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 34 · Dust 2
  3. Highest rating in a match: 2.06 · Mirage
  4. Recorded match no. 100 · Inferno

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
57% better than 73%
0.69 better than 28%
73.9 better than 18%
1.06 better than 64%
47% of 118 duels better than 28%
54% of 24 situations better than 88%
Dust 258
47% better than 34%
0.65 better than 13%
71.4 better than 10%
0.90 better than 13%
43% of 82 duels better than 13%
36% of 14 situations better than 44%
Inferno28
54% better than 51%
0.73 right on the average
79.2 better than 43%
1.04-
45% of 29 duels better than 15%
0% of 2 situations better than 1%
Ancient25
60% better than 79%
0.66 better than 15%
75.6 better than 21%
0.91 better than 15%
58% of 65 duels better than 85%
31% of 13 situations better than 31%
Anubis24
54% better than 62%
0.70 better than 32%
75.1 better than 22%
0.94 better than 23%
41% of 70 duels better than 7%
43% of 7 situations better than 63%
Nuke21
43% better than 16%
0.68 better than 21%
75.3 better than 22%
0.94-
41% of 39 duels better than 8%
100% of 2 situations better than 99%
Cache4
50% -
0.50 -
57.5 -
0.67-
40% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Dart3z plays

Across 237 matches Dart3z averages K/R 0.68 and ADR 73.9; the rating across the 104 rated matches is 0.96. Biggest strength: Utility hit rate at 41%, better than 86% of level 9 players. Most room to improve: Damage per round (ADR) at 73.9, better than only 12% of level 9 players. Averages 15.1 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 25 matches. In 35 of 104 matches the rating was 1.10 or higher (34%), in 48 it was below 0.90. In 101 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. Dart3z loses the most ELO on Dust 2 (−161 ELO, win rate 47%). Things go best on Mirage (+262 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, +194 ELO. Improved over the last three months: ELO +148. Unchanged in recent months: K/R at 0.69, ADR at 75.9, Headshots at 47%, Win rate at 54%. Last 30 days: 52 matches, win rate 58%, net ELO +212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.