darkstarrrcs

Hungary
Streamer
379 matches tracked 88 matches in 30 days
ELO ▲ 133
3,061
30-day peak: 3,124
Rank EU ▲ 2,449 places
#6,806
Hungary #42 in Hungary
30 days · prev. #9,255 · best #6,449

How does darkstarrrcs play?

Rating 1.02 K/R 0.72 ADR 80.2 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 377 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

3,000-3,499 ELO

Compared with 7,443 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 31%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.04−0.01 · Ø 1.05 better than 35%
Pistol kills per match 3.2 from the last 377
Knife kills 7 in 377 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 37%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 29%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 30x 4K, 3 aces in 245 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 82%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 89%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 81.4, ELO at 3,061
▼ Got worse
Headshots −6 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.80. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
69 matches · 43% win rate
On Nuke −116 ELO
33 matches · 39% win rate
Between 6:00 and 12:00 −147 ELO, win rate 45%
On Mondays −45 ELO, win rate 44%

darkstarrrcs loses the most ELO on Ancient: −122 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
53% better than 42%
0.74 better than 40%
82.0 better than 49%
1.03 better than 38%
47% of 413 duels better than 19%
31% of 74 situations better than 26%
Dust 272
49% better than 28%
0.69 better than 20%
77.8 better than 29%
0.99 better than 23%
50% of 216 duels better than 36%
44% of 43 situations better than 65%
Ancient69
43% better than 14%
0.72 better than 31%
77.9 better than 27%
0.99 better than 25%
51% of 241 duels better than 41%
34% of 38 situations better than 39%
Inferno49
61% right on the average
0.76 better than 42%
82.6 better than 42%
1.09 better than 40%
50% of 202 duels better than 20%
35% of 23 situations better than 38%
Nuke33
39% better than 6%
0.66 better than 10%
76.7 better than 22%
0.92 better than 9%
46% of 135 duels better than 15%
44% of 25 situations better than 62%
Anubis28
61% better than 71%
0.76 better than 54%
84.3 better than 64%
1.07 better than 53%
55% of 84 duels better than 65%
55% of 20 situations better than 85%

Compared with players on the same level who have at least 15 matches on the map.

How darkstarrrcs plays

Across 379 matches darkstarrrcs averages K/R 0.72, ADR 80.2 and a rating of 1.02. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Inferno with a 61% win rate in 49 matches. In 143 of 377 matches the rating was 1.10 or higher (38%), in 135 it was below 0.90. In 245 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.14. darkstarrrcs loses the most ELO on Ancient (−122 ELO, win rate 43%). Things go best on Inferno (+218 ELO, win rate 61%). Match no. 4 of the day goes best: 59% win rate, +189 ELO. Got weaker: Headshots −6 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 81.4, ELO at 3,061. Last 30 days: 88 matches, win rate 53%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.