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darkshadow16716

Argentina
Player
84 matches tracked 10 matches in 30 days
ELO ▼ 128
1,220
30-day peak: 1,348
Rank SA
#43,686
Argentina #12,956 in Argentina

How does darkshadow16716 play?

Rating 0.96 K/R 0.70 ADR 76.0 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 6

Compared with 1,359 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 45%−5 pp · Ø 50% better than 16%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 12%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 13%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 30%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.95−0.03 · Ø 0.98 better than 39%
Pistol kills per match 2.0
Knife kills 1 in 84 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (13.0%).

2K rounds 11.2%−1.8 pp · Ø 13.0% better than 12%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 15%
MVPs per match 2.0−0.2 · Ø 2.2 better than 31%
4Ks and aces 8x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.25).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 1.8−2.2 · Ø 4.0 better than 5%
Enemies flashed per round 0.55+0.30 · Ø 0.25 better than 96%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether darkshadow16716 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.87.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
23 matches · 30% win rate
In match 1 of the day −20 ELO
34 matches · 38% win rate
Between 18:00 and 24:00 +43 ELO, win rate 33%

darkshadow16716 loses the most ELO on Dust 2: −104 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% right on the average
0.70 better than 43%
77.6 better than 44%
0.95 better than 36%
42% of 130 duels better than 13%
32% of 19 situations better than 33%
Dust 223
30% better than 4%
0.64 better than 15%
68.9 better than 6%
0.88 better than 13%
44% of 85 duels better than 18%
24% of 17 situations better than 17%
Nuke13
54% -
0.82 -
83.2 -
1.13-
57% of 46 duels -
31% of 13 situations -
Anubis6
17% -
0.63 -
76.8 -
0.78-
75% of 24 duels -
0% of 4 situations -
Ancient5
60% -
0.89 -
94.5 -
1.30-
52% of 21 duels -
50% of 4 situations -
Inferno5
60% -
0.52 -
60.8 -
0.79-
20% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darkshadow16716 plays

Across 84 matches darkshadow16716 averages K/R 0.70, ADR 76.0 and a rating of 0.96. Most room to improve: Utility damage per round at 1.8, better than only 5% of level 6 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 27 of 84 matches the rating was 1.10 or higher (32%), in 40 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: March 2026 at 1.19. darkshadow16716 loses the most ELO on Dust 2 (−104 ELO, win rate 30%). Things go best on Mirage (+149 ELO, win rate 50%). Match no. 2 of the day goes best: 68% win rate, +63 ELO. Last 30 days: 10 matches, win rate 20%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.