darknessclouds

EE
Streamer Player
265 matches tracked 123 matches in 30 days Follow on Twitch

How does darknessclouds play?

Rating 1.02 (from 143 matches) K/R 0.71 ADR 80.3 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 51%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 16%−6 pp better than 18%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−9 pp better than 7%
AWP share of kills 34%+24 pp better than 98%
K/D 0.97−0.03 better than 35%
Pistol kills per match 2.3
Knife kills 3 in 265 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.8%−0.3 pp better than 38%
Rounds with 3K 4.6%+0.7 pp better than 79%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 34x 4K, 2 aces in 159 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 7.7+3.5 better than 97%
Enemies flashed per round 0.25−0.03 better than 45%
Rounds with a death 74%+2 pp better than 30%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.07, ADR +7.0, Win rate +3 pp, ELO +173
= Stayed the same
Headshots at 38%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.74 (at the start 0.67).

Patterns

From the last 265 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −214 ELO
28 matches · 39% wins
On Ancient −157 ELO
46 matches · 41% wins
On Fridays −310 ELO, win rate 39%

darknessclouds loses the most ELO on Anubis: −214 ELO, 39% wins

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.21 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
59% better than 79%
0.80 better than 84%
89.5 better than 90%
1.18 better than 91%
58% of 528 duels better than 87%
36% of 56 situations better than 45%
Ancient46
41% better than 17%
0.66 better than 17%
75.3 better than 23%
0.94 better than 25%
45% of 262 duels better than 22%
25% of 20 situations better than 18%
Mirage46
41% better than 18%
0.67 better than 21%
75.6 better than 26%
0.93 better than 21%
50% of 220 duels better than 46%
39% of 28 situations level
Inferno29
62% better than 78%
0.66 better than 23%
75.1 better than 26%
0.95-
40% of 183 duels better than 6%
24% of 17 situations better than 18%
Anubis28
39% better than 17%
0.66 better than 15%
77.2 better than 32%
0.90-
44% of 153 duels better than 16%
21% of 14 situations better than 10%
Cache10
50% -
0.66 -
73.3 -
0.93-
53% of 53 duels -
40% of 5 situations -
Nuke10
60% -
0.68 -
69.5 -
0.88-
52% of 56 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darknessclouds plays

Across 265 matches darknessclouds averages K/R 0.71 and ADR 80.3; the rating across the 143 rated matches is 1.02. Biggest strength: Utility damage per round at 7.7. That is better than 97% of players on level 8. Most room to improve: Headshot rate at 38%. That is better than only 7% of players on level 8. On average 15.8 kills per match, 38% of them headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 51 of 144 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 159 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. darknessclouds loses the most ELO on Anubis (−214 ELO, win rate 39%). Things go best on Dust 2 (+358 ELO, win rate 59%). Improved over the last three months: K/R +0.07, ADR +7.0, Win rate +3 pp, ELO +173. Unchanged in recent months: Headshots at 38%. Last 30 days: 123 matches, win rate 54%, ELO balance +210.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.