darius202932

Portugal
Player
205 matches tracked
ELO ▼ 19
1,795
30-day peak: 1,838
Rank EU
#387,613
Portugal #6,337 in Portugal

How does darius202932 play?

Rating 1.04 K/R 0.75 ADR 81.9 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 205 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.04+0.01 · Ø 1.03 better than 61%
Pistol kills per match 2.6
Knife kills 3 in 205 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 46%
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 29x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.07−0.21 · Ø 0.28 better than 2%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +155
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 80.4, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
37 matches · 41% win rate
In match 3 of the day −62 ELO
31 matches · 35% win rate
On Mondays −72 ELO, win rate 34%

darius202932 loses the most ELO on Ancient: −68 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
51% better than 50%
0.73 right on the average
80.5 better than 52%
1.05 better than 62%
49% of 139 duels better than 42%
34% of 38 situations better than 40%
Mirage52
56% better than 70%
0.78 better than 73%
83.8 better than 70%
1.09 better than 74%
43% of 155 duels better than 12%
46% of 35 situations better than 73%
Ancient37
41% better than 22%
0.78 better than 74%
84.1 better than 68%
1.02 right on the average
51% of 124 duels right on the average
47% of 32 situations better than 75%
Anubis31
52% better than 53%
0.67 better than 20%
78.6 better than 40%
0.93 better than 20%
35% of 94 duels better than 1%
60% of 15 situations better than 93%
Inferno14
50% -
0.73 -
79.3 -
1.07-
48% of 63 duels -
43% of 7 situations -
Nuke8
63% -
0.83 -
89.2 -
1.14-
53% of 34 duels -
67% of 12 situations -
Cache6
33% -
0.73 -
80.3 -
1.04-
62% of 13 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How darius202932 plays

Across 205 matches darius202932 averages K/R 0.75, ADR 81.9 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 16.7 kills per match with 43% headshots. The strongest map is Mirage with a 56% win rate in 52 matches. In 81 of 205 matches the rating was 1.10 or higher (40%), in 68 it was below 0.90. In 155 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. darius202932 loses the most ELO on Ancient (−68 ELO, win rate 41%). Things go best on Mirage (+136 ELO, win rate 56%). Match no. 1 of the day goes best: 55% win rate, +177 ELO. Improved over the last three months: Headshots +3 pp, ELO +155. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 80.4, Win rate at 51%. Last 30 days: 7 matches, win rate 57%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.