DaniloQM

Brazil
Moderator Streamer

255 followers 3 streams in 30 days 2 avg. viewers last live on Oct 28, 2026

300 matches tracked 38 matches in 30 days
ELO ▼ 17
1,527
30-day peak: 1,604
Rank SA
#22,266
Brazil #12,535 in Brazil

How does DaniloQM play?

Rating 1.07 (from 172 matches) K/R 0.75 ADR 84.4 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 172 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 7

Compared with 1,280 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 53%+3 pp · Ø 50% better than 75%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 91%
AWP share of kills 16%+5 pp · Ø 11% better than 74%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 3.0
Knife kills 3 in 300 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.8%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 66%
3K rounds 5.2%+1.4 pp · Ø 3.8% better than 92%
MVPs per match 2.5+0.3 · Ø 2.2 better than 83%
4Ks and aces 47x 4K, 6 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.26).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.64+0.38 · Ø 0.26 better than 98%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.13, ADR +11.0
= Stayed the same
Headshots at 54%, Win rate at 48%
▼ Got worse
ELO −247

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −185 ELO
41 matches · 37% win rate
On Dust 2 −70 ELO
117 matches · 48% win rate
On Wednesdays −187 ELO, win rate 37%

DaniloQM loses the most ELO on Anubis: −185 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Recorded match no. 250 · Ancient
  4. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2117
48% better than 42%
0.77 better than 75%
85.7 better than 80%
1.12 better than 85%
53% of 440 duels better than 68%
40% of 25 situations better than 56%
Mirage67
49% better than 44%
0.71 better than 42%
81.8 better than 62%
1.02 better than 55%
50% of 367 duels right on the average
32% of 22 situations better than 33%
Anubis41
37% better than 9%
0.74 better than 63%
84.7 better than 83%
0.99 right on the average
49% of 172 duels better than 41%
36% of 14 situations better than 44%
Ancient37
46% better than 35%
0.76 better than 70%
85.9 better than 78%
1.09 better than 81%
56% of 149 duels better than 83%
33% of 9 situations better than 39%
Inferno17
53% better than 55%
0.80 better than 86%
89.2 better than 89%
1.24-
57% of 69 duels better than 80%
67% of 3 situations better than 97%
Cache12
67% -
0.71 -
80.4 -
1.17-
47% of 15 duels -
-
Nuke6
17% -
0.66 -
79.0 -
0.80-
47% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DaniloQM plays

Across 300 matches DaniloQM averages K/R 0.75 and ADR 84.4; the rating across the 172 rated matches is 1.07. Biggest strength: Rounds with first kill at 17%, better than 99% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 7 players. Averages 16.6 kills per match with 55% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 77 of 172 matches the rating was 1.10 or higher (45%), in 65 it was below 0.90. In 158 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: October 2026 at 1.32. DaniloQM loses the most ELO on Anubis (−185 ELO, win rate 37%). Things go best from match 5 of the day (+150 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +150 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +11.0. Got weaker: ELO −247. Unchanged in recent months: Headshots at 54%, Win rate at 48%. Last 30 days: 38 matches, win rate 42%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.